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BackgroundDiskCacheWriter.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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%!s(int64=3) %!d(string=hai) anos |
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BinarySerializer.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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%!s(int64=4) %!d(string=hai) anos |
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CompressionAlgorithm.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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%!s(int64=4) %!d(string=hai) anos |
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DiskCacheCommon.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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%!s(int64=4) %!d(string=hai) anos |
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DiskCacheGpuAccessor.cs
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8fa248ceb4
Vulkan: Add workarounds for MoltenVK (#4202)
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%!s(int64=3) %!d(string=hai) anos |
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DiskCacheGuestStorage.cs
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2232e4ae87
Vulkan backend (#2518)
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%!s(int64=3) %!d(string=hai) anos |
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DiskCacheHostStorage.cs
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2fd819613f
SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)
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%!s(int64=3) %!d(string=hai) anos |
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DiskCacheLoadException.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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%!s(int64=4) %!d(string=hai) anos |
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DiskCacheLoadResult.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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%!s(int64=4) %!d(string=hai) anos |
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DiskCacheOutputStreams.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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%!s(int64=4) %!d(string=hai) anos |
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GuestCodeAndCbData.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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%!s(int64=3) %!d(string=hai) anos |
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ParallelDiskCacheLoader.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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%!s(int64=3) %!d(string=hai) anos |
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ShaderBinarySerializer.cs
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f4d731ae20
Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124)
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%!s(int64=3) %!d(string=hai) anos |