gdkchan a15b951721 Fix wrong face culling once and for all (#1277) 5 anni fa
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Image d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) 5 anni fa
Queries cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) 6 anni fa
Buffer.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 anni fa
Constants.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 anni fa
Debugger.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) 6 anni fa
EnumConversion.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 anni fa
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 anni fa
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) 6 anni fa
Framebuffer.cs d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) 5 anni fa
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 anni fa
HwCapabilities.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 anni fa
Pipeline.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 anni fa
Program.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 anni fa
Renderer.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 anni fa
Ryujinx.Graphics.OpenGL.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) 6 anni fa
Shader.cs 1876b346fe Initial work 6 anni fa
VertexArray.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 anni fa
VertexBuffer.cs 1876b346fe Initial work 6 anni fa
Window.cs d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) 5 anni fa