gdkchan a15b951721 Fix wrong face culling once and for all (#1277) il y a 5 ans
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Image d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) il y a 5 ans
Queries cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) il y a 6 ans
Buffer.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) il y a 5 ans
Constants.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) il y a 5 ans
Debugger.cs b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) il y a 6 ans
EnumConversion.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 5 ans
FormatInfo.cs af8498d679 Add basic error logging to the GPU il y a 6 ans
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) il y a 6 ans
Framebuffer.cs d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) il y a 5 ans
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) il y a 5 ans
HwCapabilities.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 5 ans
Pipeline.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 5 ans
Program.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) il y a 6 ans
Renderer.cs a15b951721 Fix wrong face culling once and for all (#1277) il y a 5 ans
Ryujinx.Graphics.OpenGL.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) il y a 6 ans
Shader.cs 1876b346fe Initial work il y a 6 ans
VertexArray.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) il y a 5 ans
VertexBuffer.cs 1876b346fe Initial work il y a 6 ans
Window.cs d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) il y a 5 ans