gdkchan 2dcc6333f8 Fix image binding format (#1625) 5 år sedan
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CodeGen 2dcc6333f8 Fix image binding format (#1625) 5 år sedan
Decoders f02791b20c Fix LOP3 (cbuf) shader instruction encoding (#1616) 5 år sedan
Instructions e4777717cd Implement LEA.HI shader instruction (#1609) 5 år sedan
IntermediateRepresentation 5795bb1528 Support separate textures and samplers (#1216) 6 år sedan
StructuredIr 2dcc6333f8 Fix image binding format (#1625) 5 år sedan
Translation 5264d55b39 Fix gl_in being used with built-in variables that are not per-vertex (#1624) 5 år sedan
BufferDescriptor.cs 1876b346fe Initial work 6 år sedan
IGpuAccessor.cs b066cfc1a3 Add support for shader constant buffer slot indexing (#1608) 5 år sedan
InputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 år sedan
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 år sedan
Ryujinx.Graphics.Shader.csproj 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 år sedan
SamplerType.cs 8eb773d81f Make the shader translator more error resilient (part 2) 6 år sedan
ShaderProgram.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 år sedan
ShaderProgramInfo.cs 5b5239ab5b Remove output interpolation qualifier (#1070) 6 år sedan
ShaderStage.cs 1876b346fe Initial work 6 år sedan
TextureDescriptor.cs 2dcc6333f8 Fix image binding format (#1625) 5 år sedan
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 år sedan
TextureUsageFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 år sedan