gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
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BindlessElimination.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
BranchElimination.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
ConstantFolding.cs dc97457bf0 Initial support for double precision shader instructions. (#963) %!s(int64=6) %!d(string=hai) anos
GlobalToStorage.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
HalfConversion.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Optimizer.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
Simplification.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Utils.cs 40e276c9b5 Improve shader global memory to storage pass (#2200) %!s(int64=5) %!d(string=hai) anos