- using OpenTK.Graphics.OpenGL;
- using System;
- namespace Ryujinx.Graphics.Gal.OpenGL
- {
- static class OGLLimit
- {
- private static Lazy<int> s_MaxUboSize = new Lazy<int>(() => GL.GetInteger(GetPName.MaxUniformBlockSize));
- public static int MaxUboSize => s_MaxUboSize.Value;
- }
- }
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