NvGpuEngine2d.cs 4.8 KB

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  1. using Ryujinx.Graphics.Gal;
  2. using Ryujinx.Graphics.Memory;
  3. using Ryujinx.Graphics.Texture;
  4. using System.Collections.Generic;
  5. namespace Ryujinx.Graphics
  6. {
  7. public class NvGpuEngine2d : INvGpuEngine
  8. {
  9. private enum CopyOperation
  10. {
  11. SrcCopyAnd,
  12. RopAnd,
  13. Blend,
  14. SrcCopy,
  15. Rop,
  16. SrcCopyPremult,
  17. BlendPremult
  18. }
  19. public int[] Registers { get; private set; }
  20. private NvGpu Gpu;
  21. private Dictionary<int, NvGpuMethod> Methods;
  22. public NvGpuEngine2d(NvGpu Gpu)
  23. {
  24. this.Gpu = Gpu;
  25. Registers = new int[0xe00];
  26. Methods = new Dictionary<int, NvGpuMethod>();
  27. void AddMethod(int Meth, int Count, int Stride, NvGpuMethod Method)
  28. {
  29. while (Count-- > 0)
  30. {
  31. Methods.Add(Meth, Method);
  32. Meth += Stride;
  33. }
  34. }
  35. AddMethod(0xb5, 1, 1, TextureCopy);
  36. }
  37. public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
  38. {
  39. if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Method))
  40. {
  41. Method(Vmm, PBEntry);
  42. }
  43. else
  44. {
  45. WriteRegister(PBEntry);
  46. }
  47. }
  48. private void TextureCopy(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
  49. {
  50. CopyOperation Operation = (CopyOperation)ReadRegister(NvGpuEngine2dReg.CopyOperation);
  51. int SrcFormat = ReadRegister(NvGpuEngine2dReg.SrcFormat);
  52. bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
  53. int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
  54. int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
  55. int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
  56. int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
  57. int DstFormat = ReadRegister(NvGpuEngine2dReg.DstFormat);
  58. bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
  59. int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
  60. int DstHeight = ReadRegister(NvGpuEngine2dReg.DstHeight);
  61. int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
  62. int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
  63. GalImageFormat SrcImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)SrcFormat);
  64. GalImageFormat DstImgFormat = ImageUtils.ConvertSurface((GalSurfaceFormat)DstFormat);
  65. GalMemoryLayout SrcLayout = GetLayout(SrcLinear);
  66. GalMemoryLayout DstLayout = GetLayout(DstLinear);
  67. int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
  68. int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
  69. long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
  70. long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
  71. long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
  72. long DstKey = Vmm.GetPhysicalAddress(DstAddress);
  73. GalImage SrcTexture = new GalImage(
  74. SrcWidth,
  75. SrcHeight, 1,
  76. SrcBlockHeight,
  77. SrcLayout,
  78. SrcImgFormat);
  79. GalImage DstTexture = new GalImage(
  80. DstWidth,
  81. DstHeight, 1,
  82. DstBlockHeight,
  83. DstLayout,
  84. DstImgFormat);
  85. Gpu.ResourceManager.SendTexture(Vmm, SrcKey, SrcTexture);
  86. Gpu.ResourceManager.SendTexture(Vmm, DstKey, DstTexture);
  87. Gpu.Renderer.RenderTarget.Copy(
  88. SrcKey,
  89. DstKey,
  90. 0,
  91. 0,
  92. SrcWidth,
  93. SrcHeight,
  94. 0,
  95. 0,
  96. DstWidth,
  97. DstHeight);
  98. }
  99. private static GalMemoryLayout GetLayout(bool Linear)
  100. {
  101. return Linear
  102. ? GalMemoryLayout.Pitch
  103. : GalMemoryLayout.BlockLinear;
  104. }
  105. private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
  106. {
  107. return
  108. (long)Registers[(int)Reg + 0] << 32 |
  109. (uint)Registers[(int)Reg + 1];
  110. }
  111. private void WriteRegister(NvGpuPBEntry PBEntry)
  112. {
  113. int ArgsCount = PBEntry.Arguments.Count;
  114. if (ArgsCount > 0)
  115. {
  116. Registers[PBEntry.Method] = PBEntry.Arguments[ArgsCount - 1];
  117. }
  118. }
  119. private int ReadRegister(NvGpuEngine2dReg Reg)
  120. {
  121. return Registers[(int)Reg];
  122. }
  123. private void WriteRegister(NvGpuEngine2dReg Reg, int Value)
  124. {
  125. Registers[(int)Reg] = Value;
  126. }
  127. }
  128. }