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Gal
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2562ca6c3f
Fix multiple rendertargets (#427)
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пре 7 година |
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Memory
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
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Texture
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47a62e826f
Implement DepthWriteMask and add R16G16 (#425)
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пре 7 година |
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GpuResourceManager.cs
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2562ca6c3f
Fix multiple rendertargets (#427)
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пре 7 година |
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GraphicsConfig.cs
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3e13b40b35
Add config key to dump shaders in local directory (#265)
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пре 7 година |
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INvGpuEngine.cs
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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пре 7 година |
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MacroInterpreter.cs
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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пре 7 година |
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NvGpu.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
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NvGpuBufferType.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
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NvGpuEngine.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
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NvGpuEngine2d.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
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NvGpuEngine2dReg.cs
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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пре 7 година |
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NvGpuEngine3d.cs
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2562ca6c3f
Fix multiple rendertargets (#427)
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пре 7 година |
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NvGpuEngine3dReg.cs
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47a62e826f
Implement DepthWriteMask and add R16G16 (#425)
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пре 7 година |
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NvGpuEngineM2mf.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
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NvGpuEngineM2mfReg.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
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NvGpuEngineP2mf.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
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NvGpuEngineP2mfReg.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
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NvGpuFifo.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
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NvGpuFifoMeth.cs
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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пре 7 година |
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NvGpuMethod.cs
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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пре 7 година |
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Ryujinx.Graphics.csproj
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1344a47c77
Blit framebuffer without shaders (#229)
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пре 7 година |
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ValueRange.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |
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ValueRangeSet.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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пре 7 година |