Sync.cs 3.9 KB

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  1. using OpenTK.Graphics.OpenGL;
  2. using Ryujinx.Common.Logging;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. namespace Ryujinx.Graphics.OpenGL
  7. {
  8. class Sync : IDisposable
  9. {
  10. private class SyncHandle
  11. {
  12. public ulong ID;
  13. public IntPtr Handle;
  14. }
  15. private ulong _firstHandle = 0;
  16. private ClientWaitSyncFlags _syncFlags => HwCapabilities.RequiresSyncFlush ? ClientWaitSyncFlags.None : ClientWaitSyncFlags.SyncFlushCommandsBit;
  17. private List<SyncHandle> _handles = new List<SyncHandle>();
  18. public void Create(ulong id)
  19. {
  20. SyncHandle handle = new SyncHandle
  21. {
  22. ID = id,
  23. Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None)
  24. };
  25. if (HwCapabilities.RequiresSyncFlush)
  26. {
  27. // Force commands to flush up to the syncpoint.
  28. GL.ClientWaitSync(handle.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 0);
  29. }
  30. lock (_handles)
  31. {
  32. _handles.Add(handle);
  33. }
  34. }
  35. public void Wait(ulong id)
  36. {
  37. SyncHandle result = null;
  38. lock (_handles)
  39. {
  40. if ((long)(_firstHandle - id) > 0)
  41. {
  42. return; // The handle has already been signalled or deleted.
  43. }
  44. foreach (SyncHandle handle in _handles)
  45. {
  46. if (handle.ID == id)
  47. {
  48. result = handle;
  49. break;
  50. }
  51. }
  52. }
  53. if (result != null)
  54. {
  55. lock (result)
  56. {
  57. if (result.Handle == IntPtr.Zero)
  58. {
  59. return;
  60. }
  61. WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, _syncFlags, 1000000000);
  62. if (syncResult == WaitSyncStatus.TimeoutExpired)
  63. {
  64. Logger.Error?.PrintMsg(LogClass.Gpu, $"GL Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
  65. }
  66. }
  67. }
  68. }
  69. public void Cleanup()
  70. {
  71. // Iterate through handles and remove any that have already been signalled.
  72. while (true)
  73. {
  74. SyncHandle first = null;
  75. lock (_handles)
  76. {
  77. first = _handles.FirstOrDefault();
  78. }
  79. if (first == null) break;
  80. WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, _syncFlags, 0);
  81. if (syncResult == WaitSyncStatus.AlreadySignaled)
  82. {
  83. // Delete the sync object.
  84. lock (_handles)
  85. {
  86. lock (first)
  87. {
  88. _firstHandle = first.ID + 1;
  89. _handles.RemoveAt(0);
  90. GL.DeleteSync(first.Handle);
  91. first.Handle = IntPtr.Zero;
  92. }
  93. }
  94. } else
  95. {
  96. // This sync handle and any following have not been reached yet.
  97. break;
  98. }
  99. }
  100. }
  101. public void Dispose()
  102. {
  103. lock (_handles)
  104. {
  105. foreach (SyncHandle handle in _handles)
  106. {
  107. lock (handle)
  108. {
  109. GL.DeleteSync(handle.Handle);
  110. handle.Handle = IntPtr.Zero;
  111. }
  112. }
  113. _handles.Clear();
  114. }
  115. }
  116. }
  117. }