Berkan Diler 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) %!s(int64=4) %!d(string=hai) anos
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Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) %!s(int64=5) %!d(string=hai) anos
Image cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) %!s(int64=4) %!d(string=hai) anos
Queries 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) %!s(int64=4) %!d(string=hai) anos
BackgroundContextWorker.cs c316c059ef Assign _backgroundContext before starting its worker thread. (#2299) %!s(int64=4) %!d(string=hai) anos
Buffer.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) %!s(int64=4) %!d(string=hai) anos
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) %!s(int64=5) %!d(string=hai) anos
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) %!s(int64=5) %!d(string=hai) anos
DrawTextureEmulation.cs 611bec6e44 Implement DrawTexture functionality (#2747) %!s(int64=4) %!d(string=hai) anos
EnumConversion.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
FormatInfo.cs af8498d679 Add basic error logging to the GPU %!s(int64=6) %!d(string=hai) anos
FormatTable.cs 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) %!s(int64=4) %!d(string=hai) anos
Framebuffer.cs 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) %!s(int64=4) %!d(string=hai) anos
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=5) %!d(string=hai) anos
HwCapabilities.cs 611bec6e44 Implement DrawTexture functionality (#2747) %!s(int64=4) %!d(string=hai) anos
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) %!s(int64=5) %!d(string=hai) anos
PersistentBuffers.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) %!s(int64=4) %!d(string=hai) anos
Pipeline.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) %!s(int64=4) %!d(string=hai) anos
Program.cs 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) %!s(int64=4) %!d(string=hai) anos
Renderer.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) %!s(int64=4) %!d(string=hai) anos
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
Ryujinx.Graphics.OpenGL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) %!s(int64=4) %!d(string=hai) anos
Shader.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) %!s(int64=4) %!d(string=hai) anos
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) %!s(int64=5) %!d(string=hai) anos
VertexArray.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
VertexBuffer.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) %!s(int64=4) %!d(string=hai) anos