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- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- /// <summary>
- /// GPU mapped memory accessor.
- /// </summary>
- public class MemoryAccessor
- {
- private GpuContext _context;
- /// <summary>
- /// Creates a new instance of the GPU memory accessor.
- /// </summary>
- /// <param name="context">GPU context that the memory accessor belongs to</param>
- public MemoryAccessor(GpuContext context)
- {
- _context = context;
- }
- /// <summary>
- /// Reads a byte array from GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the data is located</param>
- /// <param name="size">Size of the data in bytes</param>
- /// <returns>Byte array with the data</returns>
- public byte[] ReadBytes(ulong gpuVa, int size)
- {
- return GetSpan(gpuVa, size).ToArray();
- }
- /// <summary>
- /// Gets a read-only span of data from GPU mapped memory.
- /// This reads as much data as possible, up to the specified maximum size.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address where the data is located</param>
- /// <param name="size">Size of the data</param>
- /// <returns>The span of the data at the specified memory location</returns>
- public ReadOnlySpan<byte> GetSpan(ulong gpuVa, int size)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- return _context.PhysicalMemory.GetSpan(processVa, size);
- }
- /// <summary>
- /// Reads data from GPU mapped memory.
- /// </summary>
- /// <typeparam name="T">Type of the data</typeparam>
- /// <param name="gpuVa">GPU virtual address where the data is located</param>
- /// <returns>The data at the specified memory location</returns>
- public T Read<T>(ulong gpuVa) where T : unmanaged
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, Unsafe.SizeOf<T>()))[0];
- }
- /// <summary>
- /// Writes a 32-bits signed integer to GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address to write the value into</param>
- /// <param name="value">The value to be written</param>
- public void Write<T>(ulong gpuVa, T value) where T : unmanaged
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- _context.PhysicalMemory.Write(processVa, MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1)));
- }
- /// <summary>
- /// Writes data to GPU mapped memory.
- /// </summary>
- /// <param name="gpuVa">GPU virtual address to write the data into</param>
- /// <param name="data">The data to be written</param>
- public void Write(ulong gpuVa, ReadOnlySpan<byte> data)
- {
- ulong processVa = _context.MemoryManager.Translate(gpuVa);
- _context.PhysicalMemory.Write(processVa, data);
- }
- }
- }
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