riperiperi d64594ec74 Fix various issues with texture sync (#3302) 4 lat temu
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AutoDeleteCache.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 lat temu
FormatInfo.cs 3d055da5fc Allow swizzles to match with "undefined" components (#1538) 5 lat temu
FormatTable.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 lat temu
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) 5 lat temu
Pool.cs d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) 4 lat temu
ReductionFilter.cs 92703af555 Address PR feedback 6 lat temu
Sampler.cs bc4e70b6fa Move texture anisotropy check to SetInfo (#2843) 4 lat temu
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) 5 lat temu
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 lat temu
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 lat temu
SamplerPool.cs 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) 4 lat temu
Texture.cs 3139a85a2b Allow copy texture views to have mismatching multisample state (#3152) 4 lat temu
TextureBindingInfo.cs 934a78005e Simplify logic for bindless texture handling (#1667) 5 lat temu
TextureBindingsManager.cs fd6d3ec88f Fix res scale parameters not being updated in vertex shader (#3046) 4 lat temu
TextureCache.cs 3139a85a2b Allow copy texture views to have mismatching multisample state (#3152) 4 lat temu
TextureCompatibility.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 lat temu
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 lat temu
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 lat temu
TextureDescriptor.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 lat temu
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 lat temu
TextureGroup.cs d64594ec74 Fix various issues with texture sync (#3302) 4 lat temu
TextureGroupHandle.cs d64594ec74 Fix various issues with texture sync (#3302) 4 lat temu
TextureInfo.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 5 lat temu
TextureManager.cs b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) 4 lat temu
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) 5 lat temu
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 6 lat temu
TexturePool.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) 4 lat temu
TexturePoolCache.cs fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 lat temu
TextureScaleMode.cs 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 4 lat temu
TextureSearchFlags.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 lat temu
TextureTarget.cs f0b00c1ae9 Fix TXQ for 3D textures. (#2613) 4 lat temu
TextureViewCompatibility.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 4 lat temu