gdkchan 1eea35554c Better viewport flipping and depth mode detection method (#1556) пре 5 година
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Image 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) пре 5 година
Queries a33dc2f491 Improved Logger (#1292) пре 5 година
Buffer.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) пре 5 година
Constants.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) пре 5 година
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) пре 5 година
EnumConversion.cs a33dc2f491 Improved Logger (#1292) пре 5 година
FormatInfo.cs af8498d679 Add basic error logging to the GPU пре 6 година
FormatTable.cs 8dbcae1ff8 Implement BGRA texture support (#1418) пре 5 година
Framebuffer.cs d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) пре 5 година
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) пре 5 година
HwCapabilities.cs 51fbc1fde4 Use polygon offset clamp if supported (#1429) пре 5 година
Pipeline.cs 1eea35554c Better viewport flipping and depth mode detection method (#1556) пре 5 година
Program.cs a33dc2f491 Improved Logger (#1292) пре 5 година
Renderer.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) пре 5 година
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) пре 5 година
Ryujinx.Graphics.OpenGL.csproj 4c54f36c38 Upgrade projects to C#8 (#1193) пре 6 година
Shader.cs 1876b346fe Initial work пре 6 година
VertexArray.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) пре 5 година
VertexBuffer.cs 1876b346fe Initial work пре 6 година
Window.cs 8dbcae1ff8 Implement BGRA texture support (#1418) пре 5 година