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- using Ryujinx.Graphics.GAL;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// Texture swizzle color component.
- /// </summary>
- enum TextureComponent
- {
- Zero = 0,
- Red = 2,
- Green = 3,
- Blue = 4,
- Alpha = 5,
- OneSI = 6,
- OneF = 7
- }
- static class TextureComponentConverter
- {
- /// <summary>
- /// Converts the texture swizzle color component enum to the respective Graphics Abstraction Layer enum.
- /// </summary>
- /// <param name="component">Texture swizzle color component</param>
- /// <returns>Converted enum</returns>
- public static SwizzleComponent Convert(this TextureComponent component)
- {
- switch (component)
- {
- case TextureComponent.Zero: return SwizzleComponent.Zero;
- case TextureComponent.Red: return SwizzleComponent.Red;
- case TextureComponent.Green: return SwizzleComponent.Green;
- case TextureComponent.Blue: return SwizzleComponent.Blue;
- case TextureComponent.Alpha: return SwizzleComponent.Alpha;
- case TextureComponent.OneSI:
- case TextureComponent.OneF:
- return SwizzleComponent.One;
- }
- return SwizzleComponent.Zero;
- }
- }
- }
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