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- using Ryujinx.Common;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Gpu.State;
- using Ryujinx.Graphics.Texture;
- using System;
- namespace Ryujinx.Graphics.Gpu.Image
- {
- /// <summary>
- /// Texture format compatibility checks.
- /// </summary>
- static class TextureCompatibility
- {
- private enum FormatClass
- {
- Unclassified,
- BCn64,
- BCn128,
- Bc1Rgb,
- Bc1Rgba,
- Bc2,
- Bc3,
- Bc4,
- Bc5,
- Bc6,
- Bc7
- }
- /// <summary>
- /// Finds the appropriate depth format for a copy texture if the source texture has a depth format.
- /// </summary>
- /// <param name="dstTextureFormat">Destination CopyTexture Format</param>
- /// <param name="srcTextureFormat">Source Texture Format</param>
- /// <returns>Derived RtFormat if srcTextureFormat is a depth format, otherwise return dstTextureFormat.</returns>
- public static RtFormat DeriveDepthFormat(RtFormat dstTextureFormat, Format srcTextureFormat)
- {
- return srcTextureFormat switch
- {
- Format.S8Uint => RtFormat.S8Uint,
- Format.D16Unorm => RtFormat.D16Unorm,
- Format.D24X8Unorm => RtFormat.D24Unorm,
- Format.D32Float => RtFormat.D32Float,
- Format.D24UnormS8Uint => RtFormat.D24UnormS8Uint,
- Format.D32FloatS8Uint => RtFormat.D32FloatS8Uint,
- _ => dstTextureFormat
- };
- }
- /// <summary>
- /// Checks if two formats are compatible, according to the host API copy format compatibility rules.
- /// </summary>
- /// <param name="lhs">First comparand</param>
- /// <param name="rhs">Second comparand</param>
- /// <returns>True if the formats are compatible, false otherwise</returns>
- public static bool FormatCompatible(FormatInfo lhs, FormatInfo rhs)
- {
- if (IsDsFormat(lhs.Format) || IsDsFormat(rhs.Format))
- {
- return lhs.Format == rhs.Format;
- }
- if (lhs.Format.IsAstc() || rhs.Format.IsAstc())
- {
- return lhs.Format == rhs.Format;
- }
- if (lhs.IsCompressed && rhs.IsCompressed)
- {
- FormatClass lhsClass = GetFormatClass(lhs.Format);
- FormatClass rhsClass = GetFormatClass(rhs.Format);
- return lhsClass == rhsClass;
- }
- else
- {
- return lhs.BytesPerPixel == rhs.BytesPerPixel;
- }
- }
- /// <summary>
- /// Checks if the texture format matches with the specified texture information.
- /// </summary>
- /// <param name="lhs">Texture information to compare</param>
- /// <param name="rhs">Texture information to compare with</param>
- /// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
- /// <param name="forCopy">Indicates that the texture will be used as copy source or target</param>
- /// <returns>True if the format matches, with the given comparison rules</returns>
- public static bool FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool forCopy)
- {
- // D32F and R32F texture have the same representation internally,
- // however the R32F format is used to sample from depth textures.
- if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || forCopy))
- {
- return true;
- }
- if (forCopy)
- {
- // The 2D engine does not support depth-stencil formats, so it will instead
- // use equivalent color formats. We must also consider them as compatible.
- if (lhs.FormatInfo.Format == Format.S8Uint && rhs.FormatInfo.Format == Format.R8Unorm)
- {
- return true;
- }
- if (lhs.FormatInfo.Format == Format.D16Unorm && rhs.FormatInfo.Format == Format.R16Unorm)
- {
- return true;
- }
- if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
- lhs.FormatInfo.Format == Format.D24X8Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
- {
- return true;
- }
- }
- return lhs.FormatInfo.Format == rhs.FormatInfo.Format;
- }
- /// <summary>
- /// Checks if the texture layout specified matches with this texture layout.
- /// The layout information is composed of the Stride for linear textures, or GOB block size
- /// for block linear textures.
- /// </summary>
- /// <param name="lhs">Texture information to compare</param>
- /// <param name="rhs">Texture information to compare with</param>
- /// <returns>True if the layout matches, false otherwise</returns>
- public static bool LayoutMatches(TextureInfo lhs, TextureInfo rhs)
- {
- if (lhs.IsLinear != rhs.IsLinear)
- {
- return false;
- }
- // For linear textures, gob block sizes are ignored.
- // For block linear textures, the stride is ignored.
- if (rhs.IsLinear)
- {
- return lhs.Stride == rhs.Stride;
- }
- else
- {
- return lhs.GobBlocksInY == rhs.GobBlocksInY &&
- lhs.GobBlocksInZ == rhs.GobBlocksInZ;
- }
- }
- /// <summary>
- /// Obtain the minimum compatibility level of two provided view compatibility results.
- /// </summary>
- /// <param name="first">The first compatibility level</param>
- /// <param name="second">The second compatibility level</param>
- /// <returns>The minimum compatibility level of two provided view compatibility results</returns>
- public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
- {
- if (first == TextureViewCompatibility.Incompatible || second == TextureViewCompatibility.Incompatible)
- {
- return TextureViewCompatibility.Incompatible;
- }
- else if (first == TextureViewCompatibility.CopyOnly || second == TextureViewCompatibility.CopyOnly)
- {
- return TextureViewCompatibility.CopyOnly;
- }
- else
- {
- return TextureViewCompatibility.Full;
- }
- }
- /// <summary>
- /// Checks if the sizes of two given textures are view compatible.
- /// </summary>
- /// <param name="lhs">Texture information of the texture view</param>
- /// <param name="rhs">Texture information of the texture view to match against</param>
- /// <param name="level">Mipmap level of the texture view in relation to this texture</param>
- /// <returns>True if the sizes are compatible, false otherwise</returns>
- public static TextureViewCompatibility ViewSizeMatches(TextureInfo lhs, TextureInfo rhs, int level)
- {
- Size size = GetAlignedSize(lhs, level);
- Size otherSize = GetAlignedSize(rhs);
- TextureViewCompatibility result = TextureViewCompatibility.Full;
- // For copies, we can copy a subset of the 3D texture slices,
- // so the depth may be different in this case.
- if (rhs.Target == Target.Texture3D && size.Depth != otherSize.Depth)
- {
- result = TextureViewCompatibility.CopyOnly;
- }
- return (size.Width == otherSize.Width &&
- size.Height == otherSize.Height) ? result : TextureViewCompatibility.Incompatible;
- }
- /// <summary>
- /// Checks if the texture sizes of the supplied texture informations match.
- /// </summary>
- /// <param name="lhs">Texture information to compare</param>
- /// <param name="rhs">Texture information to compare with</param>
- /// <returns>True if the size matches, false otherwise</returns>
- public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs)
- {
- return SizeMatches(lhs, rhs, alignSizes: false);
- }
- /// <summary>
- /// Checks if the texture sizes of the supplied texture informations match the given level
- /// </summary>
- /// <param name="lhs">Texture information to compare</param>
- /// <param name="rhs">Texture information to compare with</param>
- /// <param name="level">Mipmap level of this texture to compare with</param>
- /// <returns>True if the size matches with the level, false otherwise</returns>
- public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, int level)
- {
- return Math.Max(1, lhs.Width >> level) == rhs.Width &&
- Math.Max(1, lhs.Height >> level) == rhs.Height &&
- Math.Max(1, lhs.GetDepth() >> level) == rhs.GetDepth();
- }
- /// <summary>
- /// Checks if the texture sizes of the supplied texture informations match.
- /// </summary>
- /// <param name="lhs">Texture information to compare</param>
- /// <param name="rhs">Texture information to compare with</param>
- /// <param name="alignSizes">True to align the sizes according to the texture layout for comparison</param>
- /// <returns>True if the sizes matches, false otherwise</returns>
- public static bool SizeMatches(TextureInfo lhs, TextureInfo rhs, bool alignSizes)
- {
- if (lhs.GetLayers() != rhs.GetLayers())
- {
- return false;
- }
- if (alignSizes)
- {
- Size size0 = GetAlignedSize(lhs);
- Size size1 = GetAlignedSize(rhs);
- return size0.Width == size1.Width &&
- size0.Height == size1.Height &&
- size0.Depth == size1.Depth;
- }
- else
- {
- return lhs.Width == rhs.Width &&
- lhs.Height == rhs.Height &&
- lhs.GetDepth() == rhs.GetDepth();
- }
- }
- /// <summary>
- /// Gets the aligned sizes of the specified texture information.
- /// The alignment depends on the texture layout and format bytes per pixel.
- /// </summary>
- /// <param name="info">Texture information to calculate the aligned size from</param>
- /// <param name="level">Mipmap level for texture views</param>
- /// <returns>The aligned texture size</returns>
- public static Size GetAlignedSize(TextureInfo info, int level = 0)
- {
- int width = Math.Max(1, info.Width >> level);
- int height = Math.Max(1, info.Height >> level);
- if (info.IsLinear)
- {
- return SizeCalculator.GetLinearAlignedSize(
- width,
- height,
- info.FormatInfo.BlockWidth,
- info.FormatInfo.BlockHeight,
- info.FormatInfo.BytesPerPixel);
- }
- else
- {
- int depth = Math.Max(1, info.GetDepth() >> level);
- return SizeCalculator.GetBlockLinearAlignedSize(
- width,
- height,
- depth,
- info.FormatInfo.BlockWidth,
- info.FormatInfo.BlockHeight,
- info.FormatInfo.BytesPerPixel,
- info.GobBlocksInY,
- info.GobBlocksInZ,
- info.GobBlocksInTileX);
- }
- }
- /// <summary>
- /// Check if it's possible to create a view with the layout of the second texture information from the first.
- /// The layout information is composed of the Stride for linear textures, or GOB block size
- /// for block linear textures.
- /// </summary>
- /// <param name="lhs">Texture information of the texture view</param>
- /// <param name="rhs">Texture information of the texture view to compare against</param>
- /// <param name="level">Start level of the texture view, in relation with the first texture</param>
- /// <returns>True if the layout is compatible, false otherwise</returns>
- public static bool ViewLayoutCompatible(TextureInfo lhs, TextureInfo rhs, int level)
- {
- if (lhs.IsLinear != rhs.IsLinear)
- {
- return false;
- }
- // For linear textures, gob block sizes are ignored.
- // For block linear textures, the stride is ignored.
- if (rhs.IsLinear)
- {
- int width = Math.Max(1, lhs.Width >> level);
- int stride = width * lhs.FormatInfo.BytesPerPixel;
- stride = BitUtils.AlignUp(stride, 32);
- return stride == rhs.Stride;
- }
- else
- {
- int height = Math.Max(1, lhs.Height >> level);
- int depth = Math.Max(1, lhs.GetDepth() >> level);
- (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(
- height,
- depth,
- lhs.FormatInfo.BlockHeight,
- lhs.GobBlocksInY,
- lhs.GobBlocksInZ);
- return gobBlocksInY == rhs.GobBlocksInY &&
- gobBlocksInZ == rhs.GobBlocksInZ;
- }
- }
- /// <summary>
- /// Checks if the view format of the first texture format is compatible with the format of the second.
- /// In general, the formats are considered compatible if the bytes per pixel values are equal,
- /// but there are more complex rules for some formats, like compressed or depth-stencil formats.
- /// This follows the host API copy compatibility rules.
- /// </summary>
- /// <param name="lhs">Texture information of the texture view</param>
- /// <param name="rhs">Texture information of the texture view</param>
- /// <returns>True if the formats are compatible, false otherwise</returns>
- public static bool ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs)
- {
- return FormatCompatible(lhs.FormatInfo, rhs.FormatInfo);
- }
- /// <summary>
- /// Check if the target of the first texture view information is compatible with the target of the second texture view information.
- /// This follows the host API target compatibility rules.
- /// </summary>
- /// <param name="lhs">Texture information of the texture view</param
- /// <param name="rhs">Texture information of the texture view</param>
- /// <param name="isCopy">True to check for copy rather than view compatibility</param>
- /// <returns>True if the targets are compatible, false otherwise</returns>
- public static TextureViewCompatibility ViewTargetCompatible(TextureInfo lhs, TextureInfo rhs)
- {
- bool result = false;
- switch (lhs.Target)
- {
- case Target.Texture1D:
- case Target.Texture1DArray:
- result = rhs.Target == Target.Texture1D ||
- rhs.Target == Target.Texture1DArray;
- break;
- case Target.Texture2D:
- result = rhs.Target == Target.Texture2D ||
- rhs.Target == Target.Texture2DArray;
- break;
- case Target.Texture2DArray:
- case Target.Cubemap:
- case Target.CubemapArray:
- result = rhs.Target == Target.Texture2D ||
- rhs.Target == Target.Texture2DArray ||
- rhs.Target == Target.Cubemap ||
- rhs.Target == Target.CubemapArray;
- break;
- case Target.Texture2DMultisample:
- case Target.Texture2DMultisampleArray:
- result = rhs.Target == Target.Texture2DMultisample ||
- rhs.Target == Target.Texture2DMultisampleArray;
- break;
- case Target.Texture3D:
- if (rhs.Target == Target.Texture2D)
- {
- return TextureViewCompatibility.CopyOnly;
- }
- result = rhs.Target == Target.Texture3D;
- break;
- }
- return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
- }
- /// <summary>
- /// Checks if a swizzle component in two textures functionally match, taking into account if the components are defined.
- /// </summary>
- /// <param name="lhs">Texture information to compare</param>
- /// <param name="rhs">Texture information to compare with</param>
- /// <param name="swizzleLhs">Swizzle component for the first texture</param>
- /// <param name="swizzleRhs">Swizzle component for the second texture</param>
- /// <param name="component">Component index, starting at 0 for red</param>
- /// <returns>True if the swizzle components functionally match, false othersize</returns>
- private static bool SwizzleComponentMatches(TextureInfo lhs, TextureInfo rhs, SwizzleComponent swizzleLhs, SwizzleComponent swizzleRhs, int component)
- {
- int lhsComponents = lhs.FormatInfo.Components;
- int rhsComponents = rhs.FormatInfo.Components;
- if (lhsComponents == 4 && rhsComponents == 4)
- {
- return swizzleLhs == swizzleRhs;
- }
- // Swizzles after the number of components a format defines are "undefined".
- // We allow these to not be equal under certain circumstances.
- // This can only happen when there are less than 4 components in a format.
- // It tends to happen when float depth textures are sampled.
- bool lhsDefined = (swizzleLhs - SwizzleComponent.Red) < lhsComponents;
- bool rhsDefined = (swizzleRhs - SwizzleComponent.Red) < rhsComponents;
- if (lhsDefined == rhsDefined)
- {
- // If both are undefined, return true. Otherwise just check if they're equal.
- return lhsDefined ? swizzleLhs == swizzleRhs : true;
- }
- else
- {
- SwizzleComponent defined = lhsDefined ? swizzleLhs : swizzleRhs;
- SwizzleComponent undefined = lhsDefined ? swizzleRhs : swizzleLhs;
- // Undefined swizzle can be matched by a forced value (0, 1), exact equality, or expected value.
- // For example, R___ matches R001, RGBA but not RBGA.
- return defined == undefined || defined < SwizzleComponent.Red || defined == SwizzleComponent.Red + component;
- }
- }
- /// <summary>
- /// Checks if the texture shader sampling parameters of two texture informations match.
- /// </summary>
- /// <param name="lhs">Texture information to compare</param>
- /// <param name="rhs">Texture information to compare with</param>
- /// <returns>True if the texture shader sampling parameters matches, false otherwise</returns>
- public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
- {
- return lhs.DepthStencilMode == rhs.DepthStencilMode &&
- SwizzleComponentMatches(lhs, rhs, lhs.SwizzleR, rhs.SwizzleR, 0) &&
- SwizzleComponentMatches(lhs, rhs, lhs.SwizzleG, rhs.SwizzleG, 1) &&
- SwizzleComponentMatches(lhs, rhs, lhs.SwizzleB, rhs.SwizzleB, 2) &&
- SwizzleComponentMatches(lhs, rhs, lhs.SwizzleA, rhs.SwizzleA, 3);
- }
- /// <summary>
- /// Check if the texture target and samples count (for multisampled textures) matches.
- /// </summary>
- /// <param name="first">Texture information to compare with</param>
- /// <param name="rhs">Texture information to compare with</param>
- /// <returns>True if the texture target and samples count matches, false otherwise</returns>
- public static bool TargetAndSamplesCompatible(TextureInfo lhs, TextureInfo rhs)
- {
- return lhs.Target == rhs.Target &&
- lhs.SamplesInX == rhs.SamplesInX &&
- lhs.SamplesInY == rhs.SamplesInY;
- }
- /// <summary>
- /// Gets the texture format class, for compressed textures, or Unclassified otherwise.
- /// </summary>
- /// <param name="format">The format</param>
- /// <returns>Format class</returns>
- private static FormatClass GetFormatClass(Format format)
- {
- switch (format)
- {
- case Format.Bc1RgbSrgb:
- case Format.Bc1RgbUnorm:
- return FormatClass.Bc1Rgb;
- case Format.Bc1RgbaSrgb:
- case Format.Bc1RgbaUnorm:
- return FormatClass.Bc1Rgba;
- case Format.Bc2Srgb:
- case Format.Bc2Unorm:
- return FormatClass.Bc2;
- case Format.Bc3Srgb:
- case Format.Bc3Unorm:
- return FormatClass.Bc3;
- case Format.Bc4Snorm:
- case Format.Bc4Unorm:
- return FormatClass.Bc4;
- case Format.Bc5Snorm:
- case Format.Bc5Unorm:
- return FormatClass.Bc5;
- case Format.Bc6HSfloat:
- case Format.Bc6HUfloat:
- return FormatClass.Bc6;
- case Format.Bc7Srgb:
- case Format.Bc7Unorm:
- return FormatClass.Bc7;
- }
- return FormatClass.Unclassified;
- }
- /// <summary>
- /// Checks if the format is a depth-stencil texture format.
- /// </summary>
- /// <param name="format">Format to check</param>
- /// <returns>True if the format is a depth-stencil format (including depth only), false otherwise</returns>
- private static bool IsDsFormat(Format format)
- {
- switch (format)
- {
- case Format.D16Unorm:
- case Format.D24X8Unorm:
- case Format.D24UnormS8Uint:
- case Format.D32Float:
- case Format.D32FloatS8Uint:
- case Format.S8Uint:
- return true;
- }
- return false;
- }
- }
- }
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