| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- using Ryujinx.Graphics.GAL;
- using System;
- namespace Ryujinx.Graphics.Gpu.Shader
- {
- /// <summary>
- /// Represents a program composed of one or more shader stages (for graphics shaders),
- /// or a single shader (for compute shaders).
- /// </summary>
- class CachedShaderProgram : IDisposable
- {
- /// <summary>
- /// Host shader program object.
- /// </summary>
- public IProgram HostProgram { get; }
- /// <summary>
- /// GPU state used to create this version of the shader.
- /// </summary>
- public ShaderSpecializationState SpecializationState { get; }
- /// <summary>
- /// Compiled shader for each shader stage.
- /// </summary>
- public CachedShaderStage[] Shaders { get; }
- /// <summary>
- /// Cached shader bindings, ready for placing into the bindings manager.
- /// </summary>
- public CachedShaderBindings Bindings { get; }
- /// <summary>
- /// Creates a new instance of the shader bundle.
- /// </summary>
- /// <param name="hostProgram">Host program with all the shader stages</param>
- /// <param name="specializationState">GPU state used to create this version of the shader</param>
- /// <param name="shaders">Shaders</param>
- public CachedShaderProgram(IProgram hostProgram, ShaderSpecializationState specializationState, params CachedShaderStage[] shaders)
- {
- HostProgram = hostProgram;
- SpecializationState = specializationState;
- Shaders = shaders;
- SpecializationState.Prepare(shaders);
- Bindings = new CachedShaderBindings(shaders.Length == 1, shaders);
- }
- /// <summary>
- /// Dispose of the host shader resources.
- /// </summary>
- public void Dispose()
- {
- HostProgram.Dispose();
- }
- }
- }
|