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DiskCache
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8fa248ceb4
Vulkan: Add workarounds for MoltenVK (#4202)
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%!s(int64=3) %!d(string=hai) anos |
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HashTable
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4da44e09cb
Make structs readonly when applicable (#4002)
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%!s(int64=3) %!d(string=hai) anos |
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CachedShaderBindings.cs
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4965681e06
GPU: Swap bindings array instead of copying (#4003)
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%!s(int64=3) %!d(string=hai) anos |
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CachedShaderProgram.cs
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4965681e06
GPU: Swap bindings array instead of copying (#4003)
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%!s(int64=3) %!d(string=hai) anos |
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CachedShaderStage.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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%!s(int64=4) %!d(string=hai) anos |
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ComputeShaderCacheHashTable.cs
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33a4d7d1ba
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
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%!s(int64=3) %!d(string=hai) anos |
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GpuAccessor.cs
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8fa248ceb4
Vulkan: Add workarounds for MoltenVK (#4202)
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%!s(int64=3) %!d(string=hai) anos |
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GpuAccessorBase.cs
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8fa248ceb4
Vulkan: Add workarounds for MoltenVK (#4202)
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%!s(int64=3) %!d(string=hai) anos |
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GpuAccessorState.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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%!s(int64=4) %!d(string=hai) anos |
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GpuChannelComputeState.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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%!s(int64=3) %!d(string=hai) anos |
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GpuChannelGraphicsState.cs
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8fa248ceb4
Vulkan: Add workarounds for MoltenVK (#4202)
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%!s(int64=3) %!d(string=hai) anos |
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GpuChannelPoolState.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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%!s(int64=3) %!d(string=hai) anos |
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ResourceCounts.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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%!s(int64=4) %!d(string=hai) anos |
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ShaderAddresses.cs
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43ebd7a9bb
New shader cache implementation (#3194)
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%!s(int64=4) %!d(string=hai) anos |
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ShaderCache.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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%!s(int64=3) %!d(string=hai) anos |
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ShaderCacheHashTable.cs
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9ac66336a2
GPU: Use lazy checks for specialization state (#4004)
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%!s(int64=3) %!d(string=hai) anos |
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ShaderCacheState.cs
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69f8722e79
Fix inconsistencies in progress reporting (#2129)
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%!s(int64=5) %!d(string=hai) anos |
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ShaderCodeAccessor.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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%!s(int64=3) %!d(string=hai) anos |
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ShaderDumpPaths.cs
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4da44e09cb
Make structs readonly when applicable (#4002)
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%!s(int64=3) %!d(string=hai) anos |
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ShaderDumper.cs
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951700fdd8
Removed unused usings. (#3593)
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ShaderSpecializationList.cs
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9ac66336a2
GPU: Use lazy checks for specialization state (#4004)
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%!s(int64=3) %!d(string=hai) anos |
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ShaderSpecializationState.cs
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8fa248ceb4
Vulkan: Add workarounds for MoltenVK (#4202)
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%!s(int64=3) %!d(string=hai) anos |
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TransformFeedbackDescriptor.cs
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a5ff0024fb
Rename ToSpan to AsSpan (#3556)
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%!s(int64=3) %!d(string=hai) anos |