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Compute
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4965681e06
GPU: Swap bindings array instead of copying (#4003)
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%!s(int64=3) %!d(string=hai) anos |
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Dma
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bf77d1cab9
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
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%!s(int64=3) %!d(string=hai) anos |
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GPFifo
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e20abbf9cc
Vulkan: Don't flush commands when creating most sync (#4087)
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%!s(int64=3) %!d(string=hai) anos |
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InlineToMemory
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c963b3c804
Added Generic Math to BitUtils (#3929)
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MME
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4da44e09cb
Make structs readonly when applicable (#4002)
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Threed
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8fa248ceb4
Vulkan: Add workarounds for MoltenVK (#4202)
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Twod
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c9c65af59e
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
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%!s(int64=4) %!d(string=hai) anos |
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Types
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ad47bd2d4e
Fix blend with RGBX color formats (#3553)
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ConditionalRenderEnabled.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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DeviceStateWithShadow.cs
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edf7e628ca
Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)
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%!s(int64=3) %!d(string=hai) anos |
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MmeShadowScratch.cs
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a5ff0024fb
Rename ToSpan to AsSpan (#3556)
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SetMmeShadowRamControlMode.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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%!s(int64=4) %!d(string=hai) anos |
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ShaderTexture.cs
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2dcc6333f8
Fix image binding format (#1625)
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%!s(int64=5) %!d(string=hai) anos |