gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 سال پیش
..
Engine f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 سال پیش
Image a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829) 3 سال پیش
Memory f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 سال پیش
Shader f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 سال پیش
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 سال پیش
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 سال پیش
Constants.cs 2232e4ae87 Vulkan backend (#2518) 3 سال پیش
GpuChannel.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 سال پیش
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 سال پیش
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) 3 سال پیش
Ryujinx.Graphics.Gpu.csproj c6d05301aa infra: Migrate to .NET 7 (#3795) 3 سال پیش
Window.cs 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) 3 سال پیش