SupportBuffer.cs 4.0 KB

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  1. using Ryujinx.Common.Memory;
  2. using Ryujinx.Graphics.Shader.StructuredIr;
  3. using Ryujinx.Graphics.Shader.Translation;
  4. using System.Runtime.CompilerServices;
  5. namespace Ryujinx.Graphics.Shader
  6. {
  7. public struct Vector4<T>
  8. {
  9. public T X;
  10. public T Y;
  11. public T Z;
  12. public T W;
  13. }
  14. enum SupportBufferField
  15. {
  16. // Must match the order of the fields on the struct.
  17. FragmentAlphaTest,
  18. FragmentIsBgra,
  19. ViewportInverse,
  20. ViewportSize,
  21. FragmentRenderScaleCount,
  22. RenderScale,
  23. TfeOffset,
  24. TfeVertexCount,
  25. }
  26. public struct SupportBuffer
  27. {
  28. public const int Binding = 0;
  29. public static readonly int FieldSize;
  30. public static readonly int RequiredSize;
  31. public static readonly int FragmentAlphaTestOffset;
  32. public static readonly int FragmentIsBgraOffset;
  33. public static readonly int ViewportInverseOffset;
  34. public static readonly int ViewportSizeOffset;
  35. public static readonly int FragmentRenderScaleCountOffset;
  36. public static readonly int GraphicsRenderScaleOffset;
  37. public static readonly int ComputeRenderScaleOffset;
  38. public static readonly int TfeOffsetOffset;
  39. public static readonly int TfeVertexCountOffset;
  40. public const int FragmentIsBgraCount = 8;
  41. // One for the render target, 64 for the textures, and 8 for the images.
  42. public const int RenderScaleMaxCount = 1 + 64 + 8;
  43. private static int OffsetOf<T>(ref SupportBuffer storage, ref T target)
  44. {
  45. return (int)Unsafe.ByteOffset(ref Unsafe.As<SupportBuffer, T>(ref storage), ref target);
  46. }
  47. static SupportBuffer()
  48. {
  49. FieldSize = Unsafe.SizeOf<Vector4<float>>();
  50. RequiredSize = Unsafe.SizeOf<SupportBuffer>();
  51. SupportBuffer instance = new();
  52. FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
  53. FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
  54. ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
  55. ViewportSizeOffset = OffsetOf(ref instance, ref instance.ViewportSize);
  56. FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
  57. GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
  58. ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
  59. TfeOffsetOffset = OffsetOf(ref instance, ref instance.TfeOffset);
  60. TfeVertexCountOffset = OffsetOf(ref instance, ref instance.TfeVertexCount);
  61. }
  62. internal static StructureType GetStructureType()
  63. {
  64. return new StructureType(new[]
  65. {
  66. new StructureField(AggregateType.U32, "alpha_test"),
  67. new StructureField(AggregateType.Array | AggregateType.U32, "is_bgra", FragmentIsBgraCount),
  68. new StructureField(AggregateType.Vector4 | AggregateType.FP32, "viewport_inverse"),
  69. new StructureField(AggregateType.Vector4 | AggregateType.FP32, "viewport_size"),
  70. new StructureField(AggregateType.S32, "frag_scale_count"),
  71. new StructureField(AggregateType.Array | AggregateType.FP32, "render_scale", RenderScaleMaxCount),
  72. new StructureField(AggregateType.Vector4 | AggregateType.S32, "tfe_offset"),
  73. new StructureField(AggregateType.S32, "tfe_vertex_count"),
  74. });
  75. }
  76. public Vector4<int> FragmentAlphaTest;
  77. public Array8<Vector4<int>> FragmentIsBgra;
  78. public Vector4<float> ViewportInverse;
  79. public Vector4<float> ViewportSize;
  80. public Vector4<int> FragmentRenderScaleCount;
  81. // Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
  82. public Array73<Vector4<float>> RenderScale;
  83. public Vector4<int> TfeOffset;
  84. public Vector4<int> TfeVertexCount;
  85. }
  86. }