Andrey Sukharev edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 3 gadi atpakaļ
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ConditionalRendering.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 gadi atpakaļ
ConstantBufferUpdater.cs 65778a6b78 GPU: Don't trigger uploads for redundant buffer updates (#3828) 3 gadi atpakaļ
DrawManager.cs 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) 3 gadi atpakaļ
DrawState.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 gadi atpakaļ
IbStreamer.cs 9a9349f0f4 Fix instanced indexed inline draw index count (#3389) 3 gadi atpakaļ
IndirectDrawType.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 gadi atpakaļ
SemaphoreUpdater.cs 36172ab43b Scale SamplesPassed counter by RT scale on report (#3680) 3 gadi atpakaļ
SpecializationStateUpdater.cs 459c4caeba Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078) 3 gadi atpakaļ
StateUpdateTracker.cs edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 3 gadi atpakaļ
StateUpdater.cs 459c4caeba Fix HasUnalignedStorageBuffers value when buffers are always unaligned (#4078) 3 gadi atpakaļ
ThreedClass.cs 9ac66336a2 GPU: Use lazy checks for specialization state (#4004) 3 gadi atpakaļ
ThreedClassState.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 gadi atpakaļ