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ConditionalRendering.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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ConstantBufferUpdater.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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DrawManager.cs
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1080f64df9
Implement HLE macros for render target clears (#3528)
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3 лет назад |
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DrawState.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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IbStreamer.cs
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9a9349f0f4
Fix instanced indexed inline draw index count (#3389)
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3 лет назад |
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SemaphoreUpdater.cs
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d03124a992
Fix 3D semaphore counter type 0 handling (#3380)
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3 лет назад |
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StateUpdateTracker.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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StateUpdater.cs
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ad47bd2d4e
Fix blend with RGBX color formats (#3553)
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3 лет назад |
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ThreedClass.cs
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1080f64df9
Implement HLE macros for render target clears (#3528)
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3 лет назад |
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ThreedClassState.cs
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2232e4ae87
Vulkan backend (#2518)
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3 лет назад |