gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
..
Commands cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) il y a 4 ans
Model ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
Resources 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
BufferMap.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
CommandHelper.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) il y a 4 ans
CommandType.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) il y a 4 ans
SyncMap.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
ThreadedHelpers.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans
ThreadedPipeline.cs 79adba4402 Add support for render scale to vertex stage. (#2763) il y a 4 ans
ThreadedRenderer.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
ThreadedWindow.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) il y a 4 ans