gdkchan 6b23a2c125 New shader translator implementation (#654) пре 7 година
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OpenGL 6b23a2c125 New shader translator implementation (#654) пре 7 година
EmbeddedResource.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) пре 7 година
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) пре 7 година
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalColorF.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) пре 7 година
GalCullFace.cs 97ca974213 Implement some GPU features (#209) пре 7 година
GalFrontFace.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
GalImage.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
GalImageFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
GalPipelineState.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) пре 7 година
GalSurfaceFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTextureFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalTextureSampler.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection пре 8 година
GalTextureTarget.cs 884b4e5fd3 Initial non 2D textures support (#525) пре 7 година
GalTextureType.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година
GalVertexAttrib.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) пре 8 година
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) пре 7 година
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) пре 7 година
IGalConstBuffer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
IGalMemory.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
IGalPipeline.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
IGalRasterizer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
IGalRenderTarget.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
IGalRenderer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
IGalShader.cs 6b23a2c125 New shader translator implementation (#654) пре 7 година
IGalTexture.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
ShaderDumper.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
ShaderException.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година