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- using Ryujinx.Graphics.GAL;
- using Ryujinx.Memory.Range;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- namespace Ryujinx.Graphics.Gpu.Memory
- {
- /// <summary>
- /// Buffer cache.
- /// </summary>
- class BufferCache : IDisposable
- {
- private const int OverlapsBufferInitialCapacity = 10;
- private const int OverlapsBufferMaxCapacity = 10000;
- private const ulong BufferAlignmentSize = 0x1000;
- private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
- private const ulong MaxDynamicGrowthSize = 0x100000;
- private readonly GpuContext _context;
- private readonly PhysicalMemory _physicalMemory;
- private readonly RangeList<Buffer> _buffers;
- private Buffer[] _bufferOverlaps;
- private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
- public event Action NotifyBuffersModified;
- /// <summary>
- /// Creates a new instance of the buffer manager.
- /// </summary>
- /// <param name="context">The GPU context that the buffer manager belongs to</param>
- /// <param name="physicalMemory">Physical memory where the cached buffers are mapped</param>
- public BufferCache(GpuContext context, PhysicalMemory physicalMemory)
- {
- _context = context;
- _physicalMemory = physicalMemory;
- _buffers = new RangeList<Buffer>();
- _bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
- _dirtyCache = new Dictionary<ulong, BufferCacheEntry>();
- }
- /// <summary>
- /// Handles removal of buffers written to a memory region being unmapped.
- /// </summary>
- /// <param name="sender">Sender object</param>
- /// <param name="e">Event arguments</param>
- public void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
- {
- Buffer[] overlaps = new Buffer[10];
- int overlapCount;
- ulong address = ((MemoryManager)sender).Translate(e.Address);
- ulong size = e.Size;
- lock (_buffers)
- {
- overlapCount = _buffers.FindOverlaps(address, size, ref overlaps);
- }
- for (int i = 0; i < overlapCount; i++)
- {
- overlaps[i].Unmapped(address, size);
- }
- }
- /// <summary>
- /// Performs address translation of the GPU virtual address, and creates a
- /// new buffer, if needed, for the specified range.
- /// </summary>
- /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
- /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
- /// <param name="size">Size in bytes of the buffer</param>
- /// <returns>CPU virtual address of the buffer, after address translation</returns>
- public ulong TranslateAndCreateBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size)
- {
- if (gpuVa == 0)
- {
- return 0;
- }
- ulong address = memoryManager.Translate(gpuVa);
- if (address == MemoryManager.PteUnmapped)
- {
- return 0;
- }
- CreateBuffer(address, size);
- return address;
- }
- /// <summary>
- /// Creates a new buffer for the specified range, if it does not yet exist.
- /// This can be used to ensure the existance of a buffer.
- /// </summary>
- /// <param name="address">Address of the buffer in memory</param>
- /// <param name="size">Size of the buffer in bytes</param>
- public void CreateBuffer(ulong address, ulong size)
- {
- ulong endAddress = address + size;
- ulong alignedAddress = address & ~BufferAlignmentMask;
- ulong alignedEndAddress = (endAddress + BufferAlignmentMask) & ~BufferAlignmentMask;
- // The buffer must have the size of at least one page.
- if (alignedEndAddress == alignedAddress)
- {
- alignedEndAddress += BufferAlignmentSize;
- }
- CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress);
- }
- /// <summary>
- /// Performs address translation of the GPU virtual address, and attempts to force
- /// the buffer in the region as dirty.
- /// The buffer lookup for this function is cached in a dictionary for quick access, which
- /// accelerates common UBO updates.
- /// </summary>
- /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
- /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
- /// <param name="size">Size in bytes of the buffer</param>
- public void ForceDirty(MemoryManager memoryManager, ulong gpuVa, ulong size)
- {
- if (!_dirtyCache.TryGetValue(gpuVa, out BufferCacheEntry result) ||
- result.EndGpuAddress < gpuVa + size ||
- result.UnmappedSequence != result.Buffer.UnmappedSequence)
- {
- ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
- result = new BufferCacheEntry(address, gpuVa, GetBuffer(address, size));
- _dirtyCache[gpuVa] = result;
- }
- result.Buffer.ForceDirty(result.Address, size);
- }
- /// <summary>
- /// Creates a new buffer for the specified range, if needed.
- /// If a buffer where this range can be fully contained already exists,
- /// then the creation of a new buffer is not necessary.
- /// </summary>
- /// <param name="address">Address of the buffer in guest memory</param>
- /// <param name="size">Size in bytes of the buffer</param>
- private void CreateBufferAligned(ulong address, ulong size)
- {
- int overlapsCount;
- lock (_buffers)
- {
- overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
- }
- if (overlapsCount != 0)
- {
- // The buffer already exists. We can just return the existing buffer
- // if the buffer we need is fully contained inside the overlapping buffer.
- // Otherwise, we must delete the overlapping buffers and create a bigger buffer
- // that fits all the data we need. We also need to copy the contents from the
- // old buffer(s) to the new buffer.
- ulong endAddress = address + size;
- if (_bufferOverlaps[0].Address > address || _bufferOverlaps[0].EndAddress < endAddress)
- {
- // Check if the following conditions are met:
- // - We have a single overlap.
- // - The overlap starts at or before the requested range. That is, the overlap happens at the end.
- // - The size delta between the new, merged buffer and the old one is of at most 2 pages.
- // In this case, we attempt to extend the buffer further than the requested range,
- // this can potentially avoid future resizes if the application keeps using overlapping
- // sequential memory.
- // Allowing for 2 pages (rather than just one) is necessary to catch cases where the
- // range crosses a page, and after alignment, ends having a size of 2 pages.
- if (overlapsCount == 1 &&
- address >= _bufferOverlaps[0].Address &&
- endAddress - _bufferOverlaps[0].EndAddress <= BufferAlignmentSize * 2)
- {
- // Try to grow the buffer by 1.5x of its current size.
- // This improves performance in the cases where the buffer is resized often by small amounts.
- ulong existingSize = _bufferOverlaps[0].Size;
- ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
- size = Math.Max(size, growthSize);
- endAddress = address + size;
- overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
- }
- for (int index = 0; index < overlapsCount; index++)
- {
- Buffer buffer = _bufferOverlaps[index];
- address = Math.Min(address, buffer.Address);
- endAddress = Math.Max(endAddress, buffer.EndAddress);
- lock (_buffers)
- {
- _buffers.Remove(buffer);
- }
- }
- ulong newSize = endAddress - address;
- Buffer newBuffer = new Buffer(_context, _physicalMemory, address, newSize, _bufferOverlaps.Take(overlapsCount));
- lock (_buffers)
- {
- _buffers.Add(newBuffer);
- }
- for (int index = 0; index < overlapsCount; index++)
- {
- Buffer buffer = _bufferOverlaps[index];
- int dstOffset = (int)(buffer.Address - newBuffer.Address);
- buffer.CopyTo(newBuffer, dstOffset);
- newBuffer.InheritModifiedRanges(buffer);
- buffer.DisposeData();
- }
- newBuffer.SynchronizeMemory(address, newSize);
- // Existing buffers were modified, we need to rebind everything.
- NotifyBuffersModified?.Invoke();
- }
- }
- else
- {
- // No overlap, just create a new buffer.
- Buffer buffer = new Buffer(_context, _physicalMemory, address, size);
- lock (_buffers)
- {
- _buffers.Add(buffer);
- }
- }
- ShrinkOverlapsBufferIfNeeded();
- }
- /// <summary>
- /// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
- /// </summary>
- private void ShrinkOverlapsBufferIfNeeded()
- {
- if (_bufferOverlaps.Length > OverlapsBufferMaxCapacity)
- {
- Array.Resize(ref _bufferOverlaps, OverlapsBufferMaxCapacity);
- }
- }
- /// <summary>
- /// Copy a buffer data from a given address to another.
- /// </summary>
- /// <remarks>
- /// This does a GPU side copy.
- /// </remarks>
- /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
- /// <param name="srcVa">GPU virtual address of the copy source</param>
- /// <param name="dstVa">GPU virtual address of the copy destination</param>
- /// <param name="size">Size in bytes of the copy</param>
- public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
- {
- ulong srcAddress = TranslateAndCreateBuffer(memoryManager, srcVa, size);
- ulong dstAddress = TranslateAndCreateBuffer(memoryManager, dstVa, size);
- Buffer srcBuffer = GetBuffer(srcAddress, size);
- Buffer dstBuffer = GetBuffer(dstAddress, size);
- int srcOffset = (int)(srcAddress - srcBuffer.Address);
- int dstOffset = (int)(dstAddress - dstBuffer.Address);
- _context.Renderer.Pipeline.CopyBuffer(
- srcBuffer.Handle,
- dstBuffer.Handle,
- srcOffset,
- dstOffset,
- (int)size);
- if (srcBuffer.IsModified(srcAddress, size))
- {
- dstBuffer.SignalModified(dstAddress, size);
- }
- else
- {
- // Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
- dstBuffer.ClearModified(dstAddress, size);
- memoryManager.Physical.WriteUntracked(dstAddress, memoryManager.Physical.GetSpan(srcAddress, (int)size));
- }
- }
- /// <summary>
- /// Clears a buffer at a given address with the specified value.
- /// </summary>
- /// <remarks>
- /// Both the address and size must be aligned to 4 bytes.
- /// </remarks>
- /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
- /// <param name="gpuVa">GPU virtual address of the region to clear</param>
- /// <param name="size">Number of bytes to clear</param>
- /// <param name="value">Value to be written into the buffer</param>
- public void ClearBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size, uint value)
- {
- ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
- Buffer buffer = GetBuffer(address, size);
- int offset = (int)(address - buffer.Address);
- _context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)size, value);
- buffer.SignalModified(address, size);
- }
- /// <summary>
- /// Gets a buffer sub-range for a given GPU memory range.
- /// </summary>
- /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
- /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
- /// <param name="size">Size in bytes of the buffer</param>
- /// <returns>The buffer sub-range for the given range</returns>
- public BufferRange GetGpuBufferRange(MemoryManager memoryManager, ulong gpuVa, ulong size)
- {
- return GetBufferRange(TranslateAndCreateBuffer(memoryManager, gpuVa, size), size);
- }
- /// <summary>
- /// Gets a buffer sub-range starting at a given memory address.
- /// </summary>
- /// <param name="address">Start address of the memory range</param>
- /// <param name="size">Size in bytes of the memory range</param>
- /// <param name="write">Whether the buffer will be written to by this use</param>
- /// <returns>The buffer sub-range starting at the given memory address</returns>
- public BufferRange GetBufferRangeTillEnd(ulong address, ulong size, bool write = false)
- {
- return GetBuffer(address, size, write).GetRange(address);
- }
- /// <summary>
- /// Gets a buffer sub-range for a given memory range.
- /// </summary>
- /// <param name="address">Start address of the memory range</param>
- /// <param name="size">Size in bytes of the memory range</param>
- /// <param name="write">Whether the buffer will be written to by this use</param>
- /// <returns>The buffer sub-range for the given range</returns>
- public BufferRange GetBufferRange(ulong address, ulong size, bool write = false)
- {
- return GetBuffer(address, size, write).GetRange(address, size);
- }
- /// <summary>
- /// Gets a buffer for a given memory range.
- /// A buffer overlapping with the specified range is assumed to already exist on the cache.
- /// </summary>
- /// <param name="address">Start address of the memory range</param>
- /// <param name="size">Size in bytes of the memory range</param>
- /// <param name="write">Whether the buffer will be written to by this use</param>
- /// <returns>The buffer where the range is fully contained</returns>
- private Buffer GetBuffer(ulong address, ulong size, bool write = false)
- {
- Buffer buffer;
- if (size != 0)
- {
- lock (_buffers)
- {
- buffer = _buffers.FindFirstOverlap(address, size);
- }
- buffer.SynchronizeMemory(address, size);
- if (write)
- {
- buffer.SignalModified(address, size);
- }
- }
- else
- {
- lock (_buffers)
- {
- buffer = _buffers.FindFirstOverlap(address, 1);
- }
- }
- return buffer;
- }
- /// <summary>
- /// Performs guest to host memory synchronization of a given memory range.
- /// </summary>
- /// <param name="address">Start address of the memory range</param>
- /// <param name="size">Size in bytes of the memory range</param>
- public void SynchronizeBufferRange(ulong address, ulong size)
- {
- if (size != 0)
- {
- Buffer buffer;
- lock (_buffers)
- {
- buffer = _buffers.FindFirstOverlap(address, size);
- }
- buffer.SynchronizeMemory(address, size);
- }
- }
- /// <summary>
- /// Disposes all buffers in the cache.
- /// It's an error to use the buffer manager after disposal.
- /// </summary>
- public void Dispose()
- {
- lock (_buffers)
- {
- foreach (Buffer buffer in _buffers)
- {
- buffer.Dispose();
- }
- }
- }
- }
- }
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