riperiperi c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) vor 4 Jahren
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Compute d512ce122c Initial tessellation shader support (#2534) vor 4 Jahren
Dma 7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) vor 4 Jahren
GPFifo c52158b733 Add timestamp to 16-byte/4-word semaphore releases. (#3049) vor 4 Jahren
InlineToMemory 451673ada5 Fix I2M texture copies when line length is not a multiple of 4 (#2938) vor 4 Jahren
MME 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) vor 4 Jahren
Threed b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) vor 4 Jahren
Twod c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) vor 4 Jahren
Types 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) vor 5 Jahren