ReinUsesLisp 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186) %!s(int64=8) %!d(string=hai) anos
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DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) %!s(int64=8) %!d(string=hai) anos
FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) %!s(int64=8) %!d(string=hai) anos
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling %!s(int64=8) %!d(string=hai) anos
OGLBlend.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=8) %!d(string=hai) anos
OGLCachedResource.cs 231fae1a4c Texture/Vertex/Index data cache (#132) %!s(int64=8) %!d(string=hai) anos
OGLEnumConverter.cs a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) %!s(int64=8) %!d(string=hai) anos
OGLFrameBuffer.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=8) %!d(string=hai) anos
OGLRasterizer.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=8) %!d(string=hai) anos
OGLRenderer.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=8) %!d(string=hai) anos
OGLShader.cs 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186) %!s(int64=8) %!d(string=hai) anos
OGLStreamBuffer.cs 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186) %!s(int64=8) %!d(string=hai) anos
OGLTexture.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=8) %!d(string=hai) anos