gdkchan 636542d817 Refactor shader translator ShaderConfig and reduce the number of out args (#1438) %!s(int64=5) %!d(string=hai) anos
..
CodeGen 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) %!s(int64=5) %!d(string=hai) anos
Decoders e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) %!s(int64=5) %!d(string=hai) anos
Instructions 636542d817 Refactor shader translator ShaderConfig and reduce the number of out args (#1438) %!s(int64=5) %!d(string=hai) anos
IntermediateRepresentation 5795bb1528 Support separate textures and samplers (#1216) %!s(int64=5) %!d(string=hai) anos
StructuredIr 5795bb1528 Support separate textures and samplers (#1216) %!s(int64=5) %!d(string=hai) anos
Translation 636542d817 Refactor shader translator ShaderConfig and reduce the number of out args (#1438) %!s(int64=5) %!d(string=hai) anos
BufferDescriptor.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
IGpuAccessor.cs a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=5) %!d(string=hai) anos
InputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Shader.csproj 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos
SamplerType.cs 8eb773d81f Make the shader translator more error resilient (part 2) %!s(int64=6) %!d(string=hai) anos
ShaderProgram.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
ShaderProgramInfo.cs 5b5239ab5b Remove output interpolation qualifier (#1070) %!s(int64=6) %!d(string=hai) anos
ShaderStage.cs 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos
TextureDescriptor.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
TextureUsageFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos