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- using Ryujinx.Graphics.GAL;
- using System;
- namespace Ryujinx.Graphics.Gpu.Shader
- {
- /// <summary>
- /// Represents a program composed of one or more shader stages (for graphics shaders),
- /// or a single shader (for compute shaders).
- /// </summary>
- class ShaderBundle : IDisposable
- {
- /// <summary>
- /// Host shader program object.
- /// </summary>
- public IProgram HostProgram { get; }
- /// <summary>
- /// Compiled shader for each shader stage.
- /// </summary>
- public ShaderCodeHolder[] Shaders { get; }
- /// <summary>
- /// Creates a new instance of the shader bundle.
- /// </summary>
- /// <param name="hostProgram">Host program with all the shader stages</param>
- /// <param name="shaders">Shaders</param>
- public ShaderBundle(IProgram hostProgram, params ShaderCodeHolder[] shaders)
- {
- HostProgram = hostProgram;
- Shaders = shaders;
- }
- /// <summary>
- /// Dispose of the host shader resources.
- /// </summary>
- public void Dispose()
- {
- HostProgram.Dispose();
- foreach (ShaderCodeHolder holder in Shaders)
- {
- holder?.HostShader?.Dispose();
- }
- }
- }
- }
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