gdkchan d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
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Compute d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
Dma ac4ec1a015 Account for negative strides on DMA copy (#2623) %!s(int64=4) %!d(string=hai) anos
GPFifo 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) %!s(int64=4) %!d(string=hai) anos
InlineToMemory d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) %!s(int64=4) %!d(string=hai) anos
MME 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) %!s(int64=4) %!d(string=hai) anos
Threed d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
Twod 0bce4a074a Don't force scaling on 2D copy sources (#2701) %!s(int64=4) %!d(string=hai) anos
Types 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos