Ac_K 33dc4c9ce4 clkrst: Stub/Implement IClkrstManager and IClkrstSession calls (#2692) 4 jaren geleden
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Collections db97b1d7d2 Implement and use an Interval Tree for the MultiRangeList (#2641) 4 jaren geleden
Configuration 117e32a6ff Implement a "Pause Emulation" option & hotkey (#2428) 4 jaren geleden
Extensions db21621bb6 PrntStub: Add a way to print arrays (#711) 6 jaren geleden
GraphicsDriver 3f126487ab Data should not be public for nvapi unicode string 5 jaren geleden
Logging 33dc4c9ce4 clkrst: Stub/Implement IClkrstManager and IClkrstSession calls (#2692) 4 jaren geleden
Memory 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) 4 jaren geleden
Pools ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 jaren geleden
System 778011c12a Remove ForceDedicatedGpu, as the driver utilities will now do that. 4 jaren geleden
SystemInfo 06a2b03cc9 Revise SystemInfo (#2047) 5 jaren geleden
Utilities 5d08e9b495 hos: Cleanup the project (#2634) 4 jaren geleden
AsyncWorkQueue.cs 4d02a2d2c0 New NVDEC and VIC implementation (#1384) 5 jaren geleden
Hash128.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 jaren geleden
PerformanceCounter.cs 48278905d1 Rewrite scheduler context switch code (#1786) 5 jaren geleden
ReactiveObject.cs 40039c5631 Fix ReactiveObject initial event not being propagated with boolean types (#860) 6 jaren geleden
ReferenceEqualityComparer.cs 6db16b4110 Only enumerate cached textures that are modified when flushing. (#918) 6 jaren geleden
Ryujinx.Common.csproj d5081e3f93 Make windows DPI aware to display properly on high-resolution screens. (#1983) 5 jaren geleden
XXHash128.cs eafee34fee Improvements with new .NET 5 functions or bugfixes (#1714) 5 jaren geleden