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- //
- // Copyright (c) 2019-2021 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using System.Diagnostics;
- namespace Ryujinx.Audio.Renderer.Server.Sink
- {
- /// <summary>
- /// Sink context.
- /// </summary>
- public class SinkContext
- {
- /// <summary>
- /// Storage for <see cref="BaseSink"/>.
- /// </summary>
- private BaseSink[] _sinks;
- /// <summary>
- /// The total sink count.
- /// </summary>
- private uint _sinkCount;
- /// <summary>
- /// Initialize the <see cref="SinkContext"/>.
- /// </summary>
- /// <param name="sinksCount">The total sink count.</param>
- public void Initialize(uint sinksCount)
- {
- _sinkCount = sinksCount;
- _sinks = new BaseSink[_sinkCount];
- for (int i = 0; i < _sinkCount; i++)
- {
- _sinks[i] = new BaseSink();
- }
- }
- /// <summary>
- /// Get the total sink count.
- /// </summary>
- /// <returns>The total sink count.</returns>
- public uint GetCount()
- {
- return _sinkCount;
- }
- /// <summary>
- /// Get a reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.
- /// </summary>
- /// <param name="id">The index to use.</param>
- /// <returns>A reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.</returns>
- public ref BaseSink GetSink(int id)
- {
- Debug.Assert(id >= 0 && id < _sinkCount);
- return ref _sinks[id];
- }
- }
- }
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