gdkchan 044b84b078 Add depth range support on the GPU (#472) преди 7 години
..
OpenGL 044b84b078 Add depth range support on the GPU (#472) преди 7 години
Shader 0e1e094b7a Improve texture tables (#457) преди 7 години
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) преди 8 години
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) преди 8 години
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) преди 8 години
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) преди 8 години
GalCullFace.cs 97ca974213 Implement some GPU features (#209) преди 8 години
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) преди 8 години
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) преди 7 години
GalImageFormat.cs 0e1e094b7a Improve texture tables (#457) преди 7 години
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) преди 7 години
GalPipelineState.cs 044b84b078 Add depth range support on the GPU (#472) преди 7 години
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) преди 8 години
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) преди 8 години
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) преди 7 години
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalTextureFormat.cs 0e1e094b7a Improve texture tables (#457) преди 7 години
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection преди 8 години
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) преди 7 години
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години
GalVertexAttrib.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) преди 7 години
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) преди 8 години
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) преди 8 години
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) преди 7 години
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) преди 7 години
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) преди 7 години
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time преди 8 години
IGalPipeline.cs 0e1e094b7a Improve texture tables (#457) преди 7 години
IGalRasterizer.cs 0e1e094b7a Improve texture tables (#457) преди 7 години
IGalRenderTarget.cs 2562ca6c3f Fix multiple rendertargets (#427) преди 7 години
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) преди 7 години
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) преди 7 години
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) преди 7 години
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) преди 7 години
ShaderDumper.cs 0e1e094b7a Improve texture tables (#457) преди 7 години
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro преди 8 години