gdkchan 03711dd7b5 Implement SULD shader instruction (#1117) 6 years ago
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Engine 03711dd7b5 Implement SULD shader instruction (#1117) 6 years ago
Image 03711dd7b5 Implement SULD shader instruction (#1117) 6 years ago
Memory a0e6647860 Compare shader code using a span instead of individual reads. (#917) 6 years ago
Shader 03711dd7b5 Implement SULD shader instruction (#1117) 6 years ago
State 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 6 years ago
Synchronization 644de99e86 Implement GPU syncpoints (#980) 6 years ago
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) 6 years ago
Constants.cs 468d8f841f Simple GPU fixes (#1093) 6 years ago
DmaPusher.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 6 years ago
GpuContext.cs 644de99e86 Implement GPU syncpoints (#980) 6 years ago
GraphicsConfig.cs 12d49c37d2 Make max anisotropy configurable (#1043) 6 years ago
MacroInterpreter.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 years ago
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 years ago
NvGpuFifo.cs 644de99e86 Implement GPU syncpoints (#980) 6 years ago
Ryujinx.Graphics.Gpu.csproj 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 years ago
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) 6 years ago
Window.cs 644de99e86 Implement GPU syncpoints (#980) 6 years ago