Commit History

Autor SHA1 Mensaxe Data
  gdkchan 4047477866 Simplify handling of shader vertex A (#1999) %!s(int64=5) %!d(string=hai) anos
  gdkchan f93089a64f Implement geometry shader passthrough (#1961) %!s(int64=5) %!d(string=hai) anos
  gdkchan 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) %!s(int64=5) %!d(string=hai) anos
  gdkchan 9551bfdeeb Fix compute shader code dumping (#1960) %!s(int64=5) %!d(string=hai) anos
  riperiperi a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
  gdkchan 5be6ec6364 Fix shader LOP3 predicate write condition (#1910) %!s(int64=5) %!d(string=hai) anos
  gdkchan 36c6e67df2 Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG with RZ (#1901) %!s(int64=5) %!d(string=hai) anos
  gdkchan b9200dd734 Support conditional on BRK and SYNC shader instructions (#1878) %!s(int64=5) %!d(string=hai) anos
  Mary 6bc2733c17 salieri: Support read-only mode if archive is already opened (#1807) %!s(int64=5) %!d(string=hai) anos
  Mary f6d88558b1 salieri: Fix missing guest GPU accessor missing on hashes (#1759) %!s(int64=5) %!d(string=hai) anos
  Mary 383c039037 shader cache: Fix invalid virtual address clean up (#1717) %!s(int64=5) %!d(string=hai) anos
  Mary 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
  gdkchan 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) %!s(int64=5) %!d(string=hai) anos
  gdkchan 111534a74e Remove GPU MemoryAccessor (#1423) %!s(int64=5) %!d(string=hai) anos
  gdkchan 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
  gdkchan 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
  gdkchan 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
  gdkchan 5b5239ab5b Remove output interpolation qualifier (#1070) %!s(int64=6) %!d(string=hai) anos
  riperiperi a0e6647860 Compare shader code using a span instead of individual reads. (#917) %!s(int64=6) %!d(string=hai) anos
  gdkchan 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
  gdkchan b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) %!s(int64=6) %!d(string=hai) anos
  gdkchan 383452f5cf Fix some shader disposal issues %!s(int64=6) %!d(string=hai) anos
  gdkchan 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
  gdkchan 9bfb373bdf Remove more unused code %!s(int64=6) %!d(string=hai) anos
  gdkchan 59fdaa744b GPU resource disposal %!s(int64=6) %!d(string=hai) anos
  gdkchan 430faeb8ef Add XML documentation to Ryujinx.Graphics.Gpu.Shader %!s(int64=6) %!d(string=hai) anos
  gdkchan 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
  gdkchan 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos