gdkchan
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aa75957ce2
Somewhat better implementation of thread yield
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8 rokov pred |
gdkchan
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7f5a8effbb
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
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8 rokov pred |
gdkchan
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91420a402c
Use source texture size when doing reads for texure copy
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8 rokov pred |
gdkchan
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7822348439
Small cleanup in AMemory and removed some unused usings
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8 rokov pred |
gdkchan
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9136897d4a
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
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8 rokov pred |
gdkchan
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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8 rokov pred |
riperiperi
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6fe51f9705
ReadBytes function in AMemory, with cleaner range check. (#136)
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8 rokov pred |
greggameplayer
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39ebb83453
Add & Correct ErrorModules (#137)
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8 rokov pred |
gdkchan
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df33dcc489
Force inline some of the vector read/write methods
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8 rokov pred |
gdkchan
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741ec27b1d
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
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8 rokov pred |
gdkchan
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e7efee7909
Use GetBufferType0x21 on TransactParcelAuto aswell
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8 rokov pred |
Starlet
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250e2084f4
SMO stubs and implementations (#129)
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8 rokov pred |
gdkchan
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f03a43fa38
Fix copy-paste mistake, also related to astc...
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8 rokov pred |
gdkchan
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4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
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8 rokov pred |
gdkchan
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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8 rokov pred |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 rokov pred |
Ac_K
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aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) (#131)
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8 rokov pred |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 rokov pred |
gdkchan
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9670c096e4
Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
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8 rokov pred |
Starlet
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cb1cf489f9
[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127)
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8 rokov pred |
gdkchan
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30829fce52
Fix wrong type on CMTST instruction
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8 rokov pred |
gdkchan
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e78737089c
Remove some calls generated on the CPU for inexistent intrinsic methods
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8 rokov pred |
gdkchan
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 rokov pred |
Starlet
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84996ccd36
[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126)
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8 rokov pred |
Thomas Guillemard
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fa4b34bd19
Add a C++ demangler (#119)
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8 rokov pred |
gdkchan
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7ac5f40532
Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader
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8 rokov pred |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 rokov pred |
gdkchan
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9b9ead94cd
Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag
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8 rokov pred |
gdkchan
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73a3233d57
Fix some races in SvcThreadSync and change the way how yield works
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8 rokov pred |
Ac_K
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7a8fbcf89f
Update README.md
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8 rokov pred |