Thomas Guillemard
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884b4e5fd3
Initial non 2D textures support (#525)
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7 éve |
ReinUsesLisp
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 éve |
gdkchan
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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7 éve |
ReinUsesLisp
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cd203e98f2
Implement Geometry shaders (#280)
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7 éve |
gdkchan
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c26ddd6259
Fix 3 graphics related issues (#180)
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7 éve |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 éve |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 éve |
gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 éve |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 éve |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 éve |