Thomas Guillemard
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884b4e5fd3
Initial non 2D textures support (#525)
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há 7 anos atrás |
ReinUsesLisp
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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há 7 anos atrás |
gdkchan
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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há 7 anos atrás |
ReinUsesLisp
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cd203e98f2
Implement Geometry shaders (#280)
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há 7 anos atrás |
gdkchan
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c26ddd6259
Fix 3 graphics related issues (#180)
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há 8 anos atrás |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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há 8 anos atrás |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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há 8 anos atrás |
gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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há 8 anos atrás |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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há 8 anos atrás |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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há 8 anos atrás |