Commit History

Autor SHA1 Mensaxe Data
  Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
  Thomas Guillemard 884b4e5fd3 Initial non 2D textures support (#525) %!s(int64=7) %!d(string=hai) anos
  gdkchan 9cbcbaa90c Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583) %!s(int64=7) %!d(string=hai) anos
  gdkchan e10ff17e2d Initial support for shader half float instructions (#507) %!s(int64=7) %!d(string=hai) anos
  gdkchan 1fd1ec5664 Do not attempt to read unused attribute, fix attributes count (#520) %!s(int64=7) %!d(string=hai) anos
  Thomas Guillemard 33e7c89822 Move MaxUboSize definition (#530) %!s(int64=7) %!d(string=hai) anos
  gdkchan 9ace6b9285 Fix for render target and a shader compilation issue (#471) %!s(int64=7) %!d(string=hai) anos
  gdkchan 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp e04221b293 Fixup SSY (#424) %!s(int64=7) %!d(string=hai) anos
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 42dc925c3d Implement SSY/SYNC shader instructions (#382) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp a42ab2e40c Implement vertex instancing (#381) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 6e1a6c5b2b Implement PointCoord and PointSize shader attributes (#353) %!s(int64=7) %!d(string=hai) anos
  gdkchan 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 25dd5f4238 Low level graphics API prerequisites (#319) %!s(int64=7) %!d(string=hai) anos
  Darabat 827752ec07 Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280) %!s(int64=7) %!d(string=hai) anos
  gdkchan 2f37583ab3 Some small shader related fixes (#258) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp edfd4bc860 Explicit GLSL "position" attribute location (#199) %!s(int64=7) %!d(string=hai) anos
  gdkchan e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186) %!s(int64=7) %!d(string=hai) anos
  gdkchan e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
  gdkchan c26ddd6259 Fix 3 graphics related issues (#180) %!s(int64=7) %!d(string=hai) anos
  gdkchan 9176180abb Minor shader fixes %!s(int64=8) %!d(string=hai) anos
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) %!s(int64=8) %!d(string=hai) anos
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) %!s(int64=8) %!d(string=hai) anos