Alex Barney
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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%!s(int64=7) %!d(string=hai) anos |
Thomas Guillemard
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884b4e5fd3
Initial non 2D textures support (#525)
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gdkchan
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9cbcbaa90c
Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583)
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gdkchan
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e10ff17e2d
Initial support for shader half float instructions (#507)
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gdkchan
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1fd1ec5664
Do not attempt to read unused attribute, fix attributes count (#520)
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Thomas Guillemard
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33e7c89822
Move MaxUboSize definition (#530)
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gdkchan
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9ace6b9285
Fix for render target and a shader compilation issue (#471)
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gdkchan
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72317d7777
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
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ReinUsesLisp
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e04221b293
Fixup SSY (#424)
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gdkchan
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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ReinUsesLisp
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e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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ReinUsesLisp
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a42ab2e40c
Implement vertex instancing (#381)
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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ReinUsesLisp
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6e1a6c5b2b
Implement PointCoord and PointSize shader attributes (#353)
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gdkchan
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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ReinUsesLisp
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25dd5f4238
Low level graphics API prerequisites (#319)
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Darabat
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827752ec07
Changing shader decompiler to avoid vec2 and vec3 types, which were causing specific crashes. (#332)
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ReinUsesLisp
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cd203e98f2
Implement Geometry shaders (#280)
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gdkchan
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2f37583ab3
Some small shader related fixes (#258)
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ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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edfd4bc860
Explicit GLSL "position" attribute location (#199)
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gdkchan
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
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09dfefed1f
Implementation of UBOs instead of uniform constant arrays (#186)
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gdkchan
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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%!s(int64=7) %!d(string=hai) anos |
gdkchan
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c26ddd6259
Fix 3 graphics related issues (#180)
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gdkchan
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9176180abb
Minor shader fixes
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gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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%!s(int64=8) %!d(string=hai) anos |