Alex Barney
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 tahun lalu |
ReinUsesLisp
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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7 tahun lalu |
ReinUsesLisp
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25dd5f4238
Low level graphics API prerequisites (#319)
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7 tahun lalu |
gdkchan
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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7 tahun lalu |
gdkchan
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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7 tahun lalu |
gdkchan
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 tahun lalu |
gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 tahun lalu |
gdkchan
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 tahun lalu |
gdkchan
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 tahun lalu |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 tahun lalu |
gdkchan
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7a27990faa
Allow more than one process, free resources on process dispose, implement SvcExitThread
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8 tahun lalu |
gdkchan
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5d8a615c21
Enable hardware frame buffer texture scaling
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8 tahun lalu |
gdkchan
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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8 tahun lalu |
emmauss
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 tahun lalu |