Commit History

Autor SHA1 Mensaxe Data
  HorrorTroll 0f5efe050f Add BGRA8 Srgb (#505) %!s(int64=7) %!d(string=hai) anos
  gdkchan d2bb458b51 Improved GPU command lists decoding (#499) %!s(int64=7) %!d(string=hai) anos
  Ac_K 437962a65d Add BGR5A1 Image Format (#495) %!s(int64=7) %!d(string=hai) anos
  gdkchan 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) %!s(int64=7) %!d(string=hai) anos
  gdkchan 0e1e094b7a Improve texture tables (#457) %!s(int64=7) %!d(string=hai) anos
  HorrorTroll 76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) %!s(int64=7) %!d(string=hai) anos
  gdkchan aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 2562ca6c3f Fix multiple rendertargets (#427) %!s(int64=7) %!d(string=hai) anos
  gdkchan 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) %!s(int64=7) %!d(string=hai) anos
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
  HorrorTroll 8a78a703f2 Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp e5917f8968 Fixup image error message and add G8R8 to size query (#410) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) %!s(int64=7) %!d(string=hai) anos
  HorrorTroll bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) %!s(int64=7) %!d(string=hai) anos
  HorrorTroll 27023e7afc Add R32_G32 texture format (#383) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 43c4e7c78d Use mirrored texture wraps when available (#361) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) %!s(int64=7) %!d(string=hai) anos
  greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248) %!s(int64=7) %!d(string=hai) anos
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) %!s(int64=7) %!d(string=hai) anos
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) %!s(int64=7) %!d(string=hai) anos
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) %!s(int64=7) %!d(string=hai) anos
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) %!s(int64=7) %!d(string=hai) anos
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) %!s(int64=8) %!d(string=hai) anos
  ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) %!s(int64=8) %!d(string=hai) anos
  Lordmau5 98e6a34608 Implement R16 texture format (#147) %!s(int64=8) %!d(string=hai) anos
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format %!s(int64=8) %!d(string=hai) anos
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter %!s(int64=8) %!d(string=hai) anos
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) %!s(int64=8) %!d(string=hai) anos