Историја ревизија

Аутор SHA1 Порука Датум
  riperiperi 65778a6b78 GPU: Don't trigger uploads for redundant buffer updates (#3828) пре 3 година
  gdkchan 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
  gdkchan 1402d8391d Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) пре 4 година
  gdkchan 0a24aa6af2 Allow textures to have their data partially mapped (#2629) пре 4 година
  riperiperi cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) пре 4 година
  riperiperi d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) пре 4 година
  riperiperi 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) пре 4 година
  gdkchan 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593) пре 4 година
  riperiperi 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) пре 4 година
  gdkchan fbb4019ed5 Initial support for separate GPU address spaces (#2394) пре 4 година
  riperiperi 12a7a2ead8 Inherit buffer tracking handles rather than recreating on resize (#2330) пре 4 година
  riperiperi 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) пре 4 година
  gdkchan c4f56c5704 Support for resources on non-contiguous GPU memory regions (#1905) пре 5 година
  gdkchan cf6cd71488 IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458) пре 5 година
  riperiperi b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) пре 5 година
  riperiperi 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) пре 5 година
  gdkchan 4d02a2d2c0 New NVDEC and VIC implementation (#1384) пре 5 година
  gdkchan 5795bb1528 Support separate textures and samplers (#1216) пре 5 година
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) пре 6 година
  gdkchan f77694e4f7 Implement a new physical memory manager and replace DeviceMemory (#856) пре 6 година
  gdkchan b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) пре 6 година
  gdkchan 430faeb8ef Add XML documentation to Ryujinx.Graphics.Gpu.Shader пре 6 година
  gdkchan e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory пре 6 година
  gdkchan 647d0962df Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work пре 6 година