تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  gdkchan d2bb458b51 Improved GPU command lists decoding (#499) 7 سال پیش
  Ac_K 437962a65d Add BGR5A1 Image Format (#495) 7 سال پیش
  gdkchan 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 سال پیش
  gdkchan 0e1e094b7a Improve texture tables (#457) 7 سال پیش
  HorrorTroll 76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) 7 سال پیش
  gdkchan aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 سال پیش
  ReinUsesLisp 2562ca6c3f Fix multiple rendertargets (#427) 7 سال پیش
  gdkchan 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) 7 سال پیش
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 سال پیش
  HorrorTroll 8a78a703f2 Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417) 7 سال پیش
  ReinUsesLisp e5917f8968 Fixup image error message and add G8R8 to size query (#410) 7 سال پیش
  ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 سال پیش
  HorrorTroll bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) 7 سال پیش
  HorrorTroll 27023e7afc Add R32_G32 texture format (#383) 7 سال پیش
  ReinUsesLisp 43c4e7c78d Use mirrored texture wraps when available (#361) 7 سال پیش
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 سال پیش
  greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248) 7 سال پیش
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 7 سال پیش
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) 7 سال پیش
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 7 سال پیش
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) 7 سال پیش
  ReinUsesLisp 97ca974213 Implement some GPU features (#209) 7 سال پیش
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 7 سال پیش
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) 7 سال پیش
  ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 8 سال پیش
  Lordmau5 98e6a34608 Implement R16 texture format (#147) 8 سال پیش
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 8 سال پیش
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 8 سال پیش
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 سال پیش
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 سال پیش