Historique des commits

Auteur SHA1 Message Date
  riperiperi 8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202) il y a 3 ans
  gdkchan 9dfe81770a Use vector outputs for texture operations (#3939) il y a 3 ans
  Berkan Diler b96794e72b Use new LINQ Order() methods (#3851) il y a 3 ans
  gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) il y a 3 ans
  gdkchan 9daf029f35 Use vector transform feedback outputs if possible (#3832) il y a 3 ans
  gdkchan 2068445939 Fix shader SULD (bindless) instruction using wrong register as handle (#3732) il y a 3 ans
  gdkchan 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) il y a 3 ans
  gdkchan 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) il y a 3 ans
  gdkchan 2232e4ae87 Vulkan backend (#2518) il y a 3 ans
  gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
  riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) il y a 4 ans
  gdkchan f861f0bca2 Fix missing geometry shader passthrough inputs (#3106) il y a 4 ans
  gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) il y a 4 ans
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) il y a 4 ans
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) il y a 4 ans
  gdkchan 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) il y a 4 ans
  gdkchan d512ce122c Initial tessellation shader support (#2534) il y a 4 ans
  gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) il y a 4 ans
  gdkchan ee1038e542 Initial support for shader attribute indexing (#2546) il y a 4 ans
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) il y a 4 ans
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) il y a 4 ans
  gdkchan d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) il y a 4 ans
  gdkchan ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404) il y a 4 ans
  gdkchan 49edf14a3e Pass all inputs when geometry shader passthrough is enabled (#2362) il y a 4 ans
  gdkchan b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) il y a 5 ans
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) il y a 5 ans
  gdkchan 524fe3bea4 Implement shader HelperThreadNV (#2163) il y a 5 ans
  gdkchan f93089a64f Implement geometry shader passthrough (#1961) il y a 5 ans
  gdkchan e453ba69f4 Add support for shader atomic min/max (S32) (#1948) il y a 5 ans
  riperiperi 461c24092a Implement Force Early Z Register (#1755) il y a 5 ans