Commit History

Autor SHA1 Mensaxe Data
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) %!s(int64=4) %!d(string=hai) anos
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
  gdkchan d9d18439f6 Use a new approach for shader BRX targets (#2532) %!s(int64=4) %!d(string=hai) anos
  gdkchan 9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) %!s(int64=4) %!d(string=hai) anos
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
  gdkchan 59900d7f00 Unscale textureSize when resolution scaling is used (#2441) %!s(int64=4) %!d(string=hai) anos
  gdkchan 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) %!s(int64=4) %!d(string=hai) anos
  gdkchan d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) %!s(int64=4) %!d(string=hai) anos
  gdkchan fbb4019ed5 Initial support for separate GPU address spaces (#2394) %!s(int64=4) %!d(string=hai) anos
  gdkchan 493648df31 Fix default value for unwritten shader outputs (#2412) %!s(int64=4) %!d(string=hai) anos
  gdkchan ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404) %!s(int64=4) %!d(string=hai) anos
  gdkchan c71ae9c85c Fix shader texture LOD query (#2397) %!s(int64=4) %!d(string=hai) anos
  gdkchan 49edf14a3e Pass all inputs when geometry shader passthrough is enabled (#2362) %!s(int64=4) %!d(string=hai) anos
  riperiperi 7ff1f9aa12 End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367) %!s(int64=4) %!d(string=hai) anos
  gdkchan 3b90adcd1d Fix shaders with mixed PBK and SSY addresses on the stack (#2329) %!s(int64=5) %!d(string=hai) anos
  gdkchan 79b3243f54 Do not attempt to normalize SNORM image buffers on shaders (#2317) %!s(int64=5) %!d(string=hai) anos
  riperiperi 5271cfe70b Fix dimensions check for scale eligibility (#2301) %!s(int64=5) %!d(string=hai) anos
  gdkchan 12533e5c9d Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300) %!s(int64=5) %!d(string=hai) anos
  gdkchan b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) %!s(int64=5) %!d(string=hai) anos
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=5) %!d(string=hai) anos
  EmulationFanatic b5c72b44de Merge pull request #2177 from riperiperi/feature/parallel-shader-cache %!s(int64=5) %!d(string=hai) anos
  gdkchan 0e9823d7e6 Fix shader buffer write flag on atomic instructions (#2261) %!s(int64=5) %!d(string=hai) anos
  gdkchan 4770cfa920 Only enable clip distance if written to on shader (#2217) %!s(int64=5) %!d(string=hai) anos
  riperiperi 9e68f5026e Fix skipping missing shaders %!s(int64=5) %!d(string=hai) anos
  riperiperi b1c3e01691 Nit %!s(int64=5) %!d(string=hai) anos
  riperiperi 35eac315ab The task isn't required for loading compute binary. %!s(int64=5) %!d(string=hai) anos
  riperiperi a0aa09912c Use event to wake the main thread on task completion %!s(int64=5) %!d(string=hai) anos
  riperiperi 20d560e3f9 The new host program needs to be saved even if it isn't valid. %!s(int64=5) %!d(string=hai) anos
  riperiperi ddf4b92a9c Implement parallel host shader cache compilation. %!s(int64=5) %!d(string=hai) anos