Ac_K
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d1604aa762
nvdec: Adding Vp8 codec support (#2707)
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4 лет назад |
gdkchan
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a7109c767b
Rewrite shader decoding stage (#2698)
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4 лет назад |
Ac_K
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0510fde25a
spl: Implement IGeneralInterface GetConfig (#2705)
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4 лет назад |
Caian Benedicto
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380b95bc59
Inline software keyboard without input pop up dialog (#2180)
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4 лет назад |
FICTURE7
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69093cf2d6
Optimize LSRA (#2563)
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4 лет назад |
C1fer
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c54a14d0b8
Added support for Pixel Format X8B8G8R8 (#2716)
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4 лет назад |
riperiperi
|
468774578d
Merge pull request #2713 from riperiperi/fix/modified-inherit
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4 лет назад |
riperiperi
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a4956591ec
Avoid potential race
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4 лет назад |
riperiperi
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c61c1ea898
Reregister flush actions when taking a buffer's modified range list.
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4 лет назад |
FICTURE7
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ecc64c934d
Add `Operand.Label` support to `Assembler` (#2680)
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4 лет назад |
gdkchan
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11b437eafc
Fix DisplayInfo struct (#2708)
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4 лет назад |
riperiperi
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fff48bb45a
Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
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4 лет назад |
gdkchan
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75f4b1ff2d
Relax sampler pool requirement (#2703)
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4 лет назад |
gdkchan
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f7aaea4300
Unref frames before decoding with FFMPEG (#2704)
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4 лет назад |
riperiperi
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d92fff541b
Replace CacheResourceWrite with more general "precise" write (#2684)
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4 лет назад |
riperiperi
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b6e093b0fc
Force copy when auto-deleting a texture with dependencies (#2687)
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4 лет назад |
gdkchan
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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4 лет назад |
FICTURE7
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312be74861
Optimize `HybridAllocator` (#2637)
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4 лет назад |
riperiperi
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1ae690ba2f
Use normal memory store path for DC ZVA (#2693)
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4 лет назад |
Ac_K
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33dc4c9ce4
clkrst: Stub/Implement IClkrstManager and IClkrstSession calls (#2692)
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4 лет назад |
gdkchan
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f4f496cb48
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
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4 лет назад |
FICTURE7
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0d23504e30
Fix PTC count table relocation patching (#2666)
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4 лет назад |
Ac_K
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79c854dd2e
irs: Stub some service calls (#2665)
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4 лет назад |
gdkchan
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83bdafccda
Share scales array for graphics and compute (#2653)
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4 лет назад |
VocalFan
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405840a24b
Quick README update for game compatibility. (#2694)
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4 лет назад |
riperiperi
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7c5ead1c19
Fast path for Inline2Memory buffer write that skips write tracking (#2624)
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4 лет назад |
riperiperi
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db97b1d7d2
Implement and use an Interval Tree for the MultiRangeList (#2641)
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4 лет назад |
gdkchan
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f08a280ade
Use shader subgroup extensions if shader ballot is not supported (#2627)
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4 лет назад |
riperiperi
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7379bc2f39
Array based RangeList that caches Address/EndAddress (#2642)
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4 лет назад |
riperiperi
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b0af010247
Set texture/image bindings in place rather than allocating and passing an array (#2647)
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4 лет назад |