История коммитов

Автор SHA1 Сообщение Дата
  Ac_K d1604aa762 nvdec: Adding Vp8 codec support (#2707) 4 лет назад
  gdkchan a7109c767b Rewrite shader decoding stage (#2698) 4 лет назад
  Ac_K 0510fde25a spl: Implement IGeneralInterface GetConfig (#2705) 4 лет назад
  Caian Benedicto 380b95bc59 Inline software keyboard without input pop up dialog (#2180) 4 лет назад
  FICTURE7 69093cf2d6 Optimize LSRA (#2563) 4 лет назад
  C1fer c54a14d0b8 Added support for Pixel Format X8B8G8R8 (#2716) 4 лет назад
  riperiperi 468774578d Merge pull request #2713 from riperiperi/fix/modified-inherit 4 лет назад
  riperiperi a4956591ec Avoid potential race 4 лет назад
  riperiperi c61c1ea898 Reregister flush actions when taking a buffer's modified range list. 4 лет назад
  FICTURE7 ecc64c934d Add `Operand.Label` support to `Assembler` (#2680) 4 лет назад
  gdkchan 11b437eafc Fix DisplayInfo struct (#2708) 4 лет назад
  riperiperi fff48bb45a Smaller initial size for ModifiedRangeList & directly inherit range list (#2663) 4 лет назад
  gdkchan 75f4b1ff2d Relax sampler pool requirement (#2703) 4 лет назад
  gdkchan f7aaea4300 Unref frames before decoding with FFMPEG (#2704) 4 лет назад
  riperiperi d92fff541b Replace CacheResourceWrite with more general "precise" write (#2684) 4 лет назад
  riperiperi b6e093b0fc Force copy when auto-deleting a texture with dependencies (#2687) 4 лет назад
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 лет назад
  FICTURE7 312be74861 Optimize `HybridAllocator` (#2637) 4 лет назад
  riperiperi 1ae690ba2f Use normal memory store path for DC ZVA (#2693) 4 лет назад
  Ac_K 33dc4c9ce4 clkrst: Stub/Implement IClkrstManager and IClkrstSession calls (#2692) 4 лет назад
  gdkchan f4f496cb48 NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 4 лет назад
  FICTURE7 0d23504e30 Fix PTC count table relocation patching (#2666) 4 лет назад
  Ac_K 79c854dd2e irs: Stub some service calls (#2665) 4 лет назад
  gdkchan 83bdafccda Share scales array for graphics and compute (#2653) 4 лет назад
  VocalFan 405840a24b Quick README update for game compatibility. (#2694) 4 лет назад
  riperiperi 7c5ead1c19 Fast path for Inline2Memory buffer write that skips write tracking (#2624) 4 лет назад
  riperiperi db97b1d7d2 Implement and use an Interval Tree for the MultiRangeList (#2641) 4 лет назад
  gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) 4 лет назад
  riperiperi 7379bc2f39 Array based RangeList that caches Address/EndAddress (#2642) 4 лет назад
  riperiperi b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) 4 лет назад