riperiperi
|
f23b2878cc
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
|
il y a 3 ans |
gdkchan
|
bbb24d8c7e
Restrict shader storage buffer search when match fails (#4011)
|
il y a 3 ans |
gdkchan
|
4523a73f75
Propagate Shader phi nodes with the same source value from all blocks (#3457)
|
il y a 3 ans |
riperiperi
|
142cededd4
Implement Shader Instructions SUATOM and SURED (#2090)
|
il y a 4 ans |
gdkchan
|
3b90adcd1d
Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
|
il y a 4 ans |
gdkchan
|
49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
|
il y a 4 ans |
gdkchan
|
40e276c9b5
Improve shader global memory to storage pass (#2200)
|
il y a 5 ans |
gdkchan
|
053dcfdb05
Use multiple dest operands for shader call instructions (#1975)
|
il y a 5 ans |
gdkchan
|
4b7c7dab9e
Support multiple destination operands on shader IR and shuffle predicates (#1964)
|
il y a 5 ans |
gdkchan
|
49f970d5bd
Implement CAL and RET shader instructions (#1618)
|
il y a 5 ans |
gdkchan
|
e13154c83d
Implement shader LEA instruction and improve bindless image load/store (#1355)
|
il y a 5 ans |
gdkchan
|
5795bb1528
Support separate textures and samplers (#1216)
|
il y a 5 ans |
gdk
|
6a98c643ca
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
|
il y a 6 ans |
gdk
|
769c02235f
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
|
il y a 6 ans |
gdk
|
3ab5c23f49
Add partial support for array of samplers, and add pass to identify them from bindless texture accesses
|
il y a 6 ans |
gdk
|
278a4c317c
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
|
il y a 6 ans |
gdk
|
1876b346fe
Initial work
|
il y a 6 ans |