Starlet
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c646a00918
Compliant with review.
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8 years ago |
Starlet
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8442a5917f
[PCTL] Add CreateServiceWithoutInitialize and Initialize
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8 years ago |
Lordmau5
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98e6a34608
Implement R16 texture format (#147)
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8 years ago |
Lordmau5
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46dc89f8dd
Implement Fabs_V (#146)
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8 years ago |
gdkchan
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9176180abb
Minor shader fixes
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8 years ago |
Ac_K
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133082cb6d
Merge pull request #153 from DatBoiJay3/hid-smo
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8 years ago |
DatBoiJay3
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274c996ff1
Neatness counts
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8 years ago |
DatBoiJay3
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39b8e6bc37
Fix input in SMO
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8 years ago |
gdkchan
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |
Lordmau5
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518fe799da
Update README file (#143)
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8 years ago |
gdkchan
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a0ee977ce5
Use sample counter on HID controller layouts
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8 years ago |
Tobias
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7b7dbdcc6a
Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133)
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8 years ago |
gdkchan
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49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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8 years ago |
gdkchan
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adeb8793c2
Fix a thread sync bug as is the usual...
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8 years ago |
gdkchan
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aa75957ce2
Somewhat better implementation of thread yield
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8 years ago |
gdkchan
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7f5a8effbb
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
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8 years ago |
gdkchan
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91420a402c
Use source texture size when doing reads for texure copy
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8 years ago |
gdkchan
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7822348439
Small cleanup in AMemory and removed some unused usings
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8 years ago |
gdkchan
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9136897d4a
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
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8 years ago |
gdkchan
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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8 years ago |
riperiperi
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6fe51f9705
ReadBytes function in AMemory, with cleaner range check. (#136)
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8 years ago |
greggameplayer
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39ebb83453
Add & Correct ErrorModules (#137)
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8 years ago |
gdkchan
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df33dcc489
Force inline some of the vector read/write methods
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8 years ago |
gdkchan
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741ec27b1d
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
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8 years ago |
gdkchan
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e7efee7909
Use GetBufferType0x21 on TransactParcelAuto aswell
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8 years ago |
Starlet
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250e2084f4
SMO stubs and implementations (#129)
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8 years ago |
gdkchan
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f03a43fa38
Fix copy-paste mistake, also related to astc...
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8 years ago |
gdkchan
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4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
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8 years ago |
gdkchan
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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8 years ago |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 years ago |