Историја ревизија

Аутор SHA1 Порука Датум
  Starlet c646a00918 Compliant with review. пре 8 година
  Starlet 8442a5917f [PCTL] Add CreateServiceWithoutInitialize and Initialize пре 8 година
  Lordmau5 98e6a34608 Implement R16 texture format (#147) пре 8 година
  Lordmau5 46dc89f8dd Implement Fabs_V (#146) пре 8 година
  gdkchan 9176180abb Minor shader fixes пре 8 година
  Ac_K 133082cb6d Merge pull request #153 from DatBoiJay3/hid-smo пре 8 година
  DatBoiJay3 274c996ff1 Neatness counts пре 8 година
  DatBoiJay3 39b8e6bc37 Fix input in SMO пре 8 година
  gdkchan 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation пре 8 година
  Lordmau5 518fe799da Update README file (#143) пре 8 година
  gdkchan a0ee977ce5 Use sample counter on HID controller layouts пре 8 година
  Tobias 7b7dbdcc6a Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133) пре 8 година
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format пре 8 година
  gdkchan adeb8793c2 Fix a thread sync bug as is the usual... пре 8 година
  gdkchan aa75957ce2 Somewhat better implementation of thread yield пре 8 година
  gdkchan 7f5a8effbb Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking пре 8 година
  gdkchan 91420a402c Use source texture size when doing reads for texure copy пре 8 година
  gdkchan 7822348439 Small cleanup in AMemory and removed some unused usings пре 8 година
  gdkchan 9136897d4a Do not inline the scalar vector load methods as a workaround to a .net JIT bug пре 8 година
  gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) пре 8 година
  riperiperi 6fe51f9705 ReadBytes function in AMemory, with cleaner range check. (#136) пре 8 година
  greggameplayer 39ebb83453 Add & Correct ErrorModules (#137) пре 8 година
  gdkchan df33dcc489 Force inline some of the vector read/write methods пре 8 година
  gdkchan 741ec27b1d Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor пре 8 година
  gdkchan e7efee7909 Use GetBufferType0x21 on TransactParcelAuto aswell пре 8 година
  Starlet 250e2084f4 SMO stubs and implementations (#129) пре 8 година
  gdkchan f03a43fa38 Fix copy-paste mistake, also related to astc... пре 8 година
  gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code пре 8 година
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter пре 8 година
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) пре 8 година