Commit History

Autor SHA1 Mensaxe Data
  gdkchan 30b7aaefca Better depth range detection (#2754) %!s(int64=4) %!d(string=hai) anos
  gdkchan d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) %!s(int64=4) %!d(string=hai) anos
  riperiperi b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) %!s(int64=4) %!d(string=hai) anos
  gdkchan 8196086f7a Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544) %!s(int64=4) %!d(string=hai) anos
  riperiperi 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) %!s(int64=4) %!d(string=hai) anos
  gdkchan 10d649e6d3 Calculate vertex buffer sizes from index buffer (#1663) %!s(int64=4) %!d(string=hai) anos
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=5) %!d(string=hai) anos