gdkchan
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2232e4ae87
Vulkan backend (#2518)
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3 лет назад |
riperiperi
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99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
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3 лет назад |
gdkchan
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43ebd7a9bb
New shader cache implementation (#3194)
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4 лет назад |
gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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4 лет назад |
riperiperi
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b0af010247
Set texture/image bindings in place rather than allocating and passing an array (#2647)
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4 лет назад |
gdkchan
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04dce402ac
Implement a fast path for I2M transfers (#2467)
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4 лет назад |
gdkchan
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
gdkchan
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8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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4 лет назад |